Armored Core Nexus Codes Average ratng: 3,9/5 3080 reviews
Armored Core Nexus Codes

.: March 18, 2004.: September 28, 2004.: April 13, 2006Mode(s),Armored Core: Nexus is a 2004 developed by for the. It is the eighth entry in the series and a direct sequel to 2003's. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.The game's plot concerns a new corporation called Navis that begins to hoard ancient technology, leading to tensions between it and the existing corporations. As those tensions begin to mount, the player takes on missions through the reorganized Raven's Ark until the corporations break into all out war. When the corporations begin to activate ancient weapons in desperation, the player takes on more critical tasks of attempting to stop the weapons before they destroy everything on the planet.Very little has changed from Armored Core's primary gameplay mechanics in Nexus.

Players pilot, take on missions, and earn money that they can use to customize their mech units. New additions to the game include dual analog stick support and a mode. Contents.Gameplay The mechanics of Armored Core: Nexus continues with many of the franchise's conventions. Players pilot large robots called Armored Cores and are hired as mercenaries for objective-based missions. Armored Cores are highly modular and can be customized with hundreds of parts and items. Money is earned through missions and can be used to purchase customization options, but any expenses incurred through a mission are automatically deducted from the player's income.Mouse support allows for players to create emblems and navigate menus.

Very little has changed from Armored Core's primary gameplay mechanics in Nexus. Players pilot mechs, take on missions, and earn money that they can use to.

The control scheme of Nexus has been updated to include support for dual analog sticks, a first for the franchise.Nexus is split into two discs. The first, Evolution, is the main game and story sequel to Silent Line. The second disc, Revolution, contains updated missions from earlier titles in the franchise that can be played using Armored Cores from Nexus.Like previous games, Nexus includes several options. Modes and I-Link multiplayer connectivity return, allowing for 2 player head-to-head combat. A new addition is a multiplayer mode that allows up to 4 players to connect and fight each other. Plot Following the, corporate warfare is on the verge of breaking out between the four largest corporations: Mirage, Crest, Kisaragi, and the newly founded Navis. An ill-equipped bureaucracy called the Organization for Administrating Enterprise claims to police the corporations, but does little to stop the escalation of conflict between them.

Global Cortex, the organization that employed Armored Core pilots called Ravens, has been replaced with a successor organization called Raven's Ark.As the corporations expand across the planet, Navis begins to hoard ancient technology and gains the attention of Mirage, which leads to an attempt by Mirage to use the OAE to force Navis into sharing the technology. Navis instead withdraws from the OAE and severs its partnership with Kisaragi to develop a secret alliance with Crest.

Tensions from these events lead to all-out war between the corporations, which comes to a climax as Crest betrays their smaller ally and destroys the city that Navis is based in. Despite Crest withdrawing from the war, Mirage begins to attack Navis, leading the desperate company to activate an ancient weapon that proves to be uncontrollable. Despite the player's defeat of the weapon, the Kisaragi corporation accidentally activated a separate weapons system that begins to destroy everything it can.Release Armored Core: Nexus was initially released in for the on March 18, 2004. Partnered with for its international versions, releasing a version on September 28, 2004 and a version on April 13, 2006. Reception ReceptionAggregate scoreAggregatorScore73/100Review scoresPublicationScore8/1/407.25/107.7/107.5/105/107.5/10The game received 'average' reviews according to the website. In Japan, gave it a score of two eights, one nine, and one seven for a total of 32 out of 40.The addition of dual analog stick support was welcomed by reviewers, with Game Informer's Matt Miller calling it 'long-needed'. Customization was praised as being 'easier than before' by GamePro and the game's 'real selling point' by IGN.Gameplay had a more mixed reaction.

Armored

Game Informer wrote that the dynamic plot that took into account player losses and victories was 'a mixed blessing'. IGN called targeting systems 'imprecise and purposefully infuriating'. However, GameSpot disagreed, writing that gameplay changes and improvements 'make Nexus more difficult and more interesting than its predecessors, which is great.' Critics complained that the series remained inaccessible to newcomers and did little to change its formula. GamePro's Rice Burner wrote that the lack of information given to new players to acclimate them to the game was 'unfortunate', and believed that newcomers would 'find themselves in impossible situations'. IGN's Ivan Sulic was less forgiving about the franchise's iterative ritual, stating 'it's practically eight games of enough already.'

. ^ Provo, Frank (October 28, 2004). CBS Interactive.

Retrieved December 17, 2018. ^ Miller, Matt (September 2004). Archived from on September 21, 2008. Retrieved December 17, 2018. ^ Sulic, Ivan (October 7, 2004). Retrieved December 17, 2018. ^ Rice Burner (October 1, 2004).

Archived from on February 4, 2005. Retrieved December 18, 2018. Retrieved 2020-02-11.

^. Retrieved December 17, 2018. Retrieved 2020-03-11.

Edge staff (June 2004). 'Armored Core: Nexus'. P. 110. EGM staff (October 2004). 'Armored Core: Nexus'. P. 102. ^ 'アーマード・コア ネクサス'.

(in Japanese). March 26, 2004. 'Armored Core: Nexus'. October 2004.

P. 92. 'Armored Core: Nexus'. P. 101. 'Review: Armored Core: Nexus'. November 2004.

P. 94.External links. (in Japanese). at. at.

So, I know there are about 15 of these games, and not one of them I have gotten around to playing. Recently I have interest in it simply because I have never really played that many Mech games but for some reason want some of it in my life. I wasn't sure where to start but then thought 'From made a good amount of Mech games.

I like From, and even if it's a different team, they've made a shit ton, so obviously they're doing something right.' It is, however, a little overwhelming at first to try to jump into a series that has so many games. So I ask you Escapist, which ones are the best, and which ones are the best to start with?I ask for both, because I imagine one that's easier at sucking a new timer in doesn't necessarily mean it's the best that the series has to offer, so it would be cool to know about for later down the line if I do get heavily invested in. I also ask which are the best versions of the specific games, as I own any console that could play that specific version.I also have two side questions, one is should I skip any entirely?The next one is is the first game worth playing? I like seeing how a series starts, even if it isn't the best it has to offer, it's just interesting seeing where it started to where it has become, but of course if it just doesn't play well I also don't want to waste my time or money. I would say each sub series (every number starts a few games of its own universe, sometimes connected to a previous number but not majorly) has its own good, bad and quirks, and without knowing what you like its difficult to make a judgement.That said, the most newbie friendly one is the 4 sub series, 4 and For Answer, they are fast and control like a shooter, unlike the rest of the series where you have a targeting window that limits weapon lock on this window is invisible and basically the whole screen. From what I remember the games don't really follow one another.

Instead, the storylines in each one are very self-contained, and you can even start in the offshoots of each section.Personally, I found 3 to be the easiest to start with. Feels like a mech game with an interesting control scheme that makes it feel more like you're piloting a mech compared to a normal shooter. Main reason I had an easy time with 3 is the arena was a good source of easy money that allowed for plentiful access to some choice parts.1 might be easier, but I think the very old graphics might be a little off-putting, but that's me. Great series though, for sure.

I loved the uniqueness of the games, and would have loved to play some more. Wasn't a huge fan of 4 due to the major changes it made, but maybe others have different feelings on that.Do note if you get one of the 4 legged variants you can use shoulder mounts while moving. No need for the easy mode options. 4 or 5 are good places to start. 4 cause it's lots of fast paced fun (Without being too overblown in its speed like For Answer) and 5 cause I find that one to have the best combat, balance of skill, and gameplay. I'd start with those personally if you want to get into the series. Of course, that's more of the newer style of AC.

Anything before 4 had some major differences before the series was updated. Crazy eye surgery simulator 3d map. 3 is a good spot to start with those games in mind, but I personally prefer the faster paced gameplay. Being able to boost dash is probably my most favourite addition. I really enjoyed 3. You can mix up the button bindings so you can play however you want. And it's got awesome weapons and mech parts to choose from. The missions are fun and challenging with good variety.

Silent Line is an excellent expansion to the game, if a bit harder. I always went for floating mechs with energy weapons so I wouldn't have to worry about adding a boost. I would highly recommend starting with 3. It's not exceptionally hard, but it has a decent difficulty curve.With any of these games I'd say that even with a perfect setup you'd still want to do practice.Anything earlier than 3 might be hard to control since 2 and below didn't use the right analog stick. You only had the left and the directional pad to turn and move around.Nexus tends to be more strait forward in its mission briefings but sometimes they can be difficult to execute.

Spells of magic that work. You HAVE to watch the mission briefings before going in, because more often than not you'll suffer tremendously if you don't have a particular part (say a night mission and you don't have night vision for your radar/head.).

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Armored Core Nexus Codes

.: March 18, 2004.: September 28, 2004.: April 13, 2006Mode(s),Armored Core: Nexus is a 2004 developed by for the. It is the eighth entry in the series and a direct sequel to 2003's. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.The game's plot concerns a new corporation called Navis that begins to hoard ancient technology, leading to tensions between it and the existing corporations. As those tensions begin to mount, the player takes on missions through the reorganized Raven's Ark until the corporations break into all out war. When the corporations begin to activate ancient weapons in desperation, the player takes on more critical tasks of attempting to stop the weapons before they destroy everything on the planet.Very little has changed from Armored Core's primary gameplay mechanics in Nexus.

Players pilot, take on missions, and earn money that they can use to customize their mech units. New additions to the game include dual analog stick support and a mode. Contents.Gameplay The mechanics of Armored Core: Nexus continues with many of the franchise's conventions. Players pilot large robots called Armored Cores and are hired as mercenaries for objective-based missions. Armored Cores are highly modular and can be customized with hundreds of parts and items. Money is earned through missions and can be used to purchase customization options, but any expenses incurred through a mission are automatically deducted from the player's income.Mouse support allows for players to create emblems and navigate menus.

Very little has changed from Armored Core's primary gameplay mechanics in Nexus. Players pilot mechs, take on missions, and earn money that they can use to.

The control scheme of Nexus has been updated to include support for dual analog sticks, a first for the franchise.Nexus is split into two discs. The first, Evolution, is the main game and story sequel to Silent Line. The second disc, Revolution, contains updated missions from earlier titles in the franchise that can be played using Armored Cores from Nexus.Like previous games, Nexus includes several options. Modes and I-Link multiplayer connectivity return, allowing for 2 player head-to-head combat. A new addition is a multiplayer mode that allows up to 4 players to connect and fight each other. Plot Following the, corporate warfare is on the verge of breaking out between the four largest corporations: Mirage, Crest, Kisaragi, and the newly founded Navis. An ill-equipped bureaucracy called the Organization for Administrating Enterprise claims to police the corporations, but does little to stop the escalation of conflict between them.

Global Cortex, the organization that employed Armored Core pilots called Ravens, has been replaced with a successor organization called Raven's Ark.As the corporations expand across the planet, Navis begins to hoard ancient technology and gains the attention of Mirage, which leads to an attempt by Mirage to use the OAE to force Navis into sharing the technology. Navis instead withdraws from the OAE and severs its partnership with Kisaragi to develop a secret alliance with Crest.

Tensions from these events lead to all-out war between the corporations, which comes to a climax as Crest betrays their smaller ally and destroys the city that Navis is based in. Despite Crest withdrawing from the war, Mirage begins to attack Navis, leading the desperate company to activate an ancient weapon that proves to be uncontrollable. Despite the player's defeat of the weapon, the Kisaragi corporation accidentally activated a separate weapons system that begins to destroy everything it can.Release Armored Core: Nexus was initially released in for the on March 18, 2004. Partnered with for its international versions, releasing a version on September 28, 2004 and a version on April 13, 2006. Reception ReceptionAggregate scoreAggregatorScore73/100Review scoresPublicationScore8/1/407.25/107.7/107.5/105/107.5/10The game received 'average' reviews according to the website. In Japan, gave it a score of two eights, one nine, and one seven for a total of 32 out of 40.The addition of dual analog stick support was welcomed by reviewers, with Game Informer's Matt Miller calling it 'long-needed'. Customization was praised as being 'easier than before' by GamePro and the game's 'real selling point' by IGN.Gameplay had a more mixed reaction.

Armored

Game Informer wrote that the dynamic plot that took into account player losses and victories was 'a mixed blessing'. IGN called targeting systems 'imprecise and purposefully infuriating'. However, GameSpot disagreed, writing that gameplay changes and improvements 'make Nexus more difficult and more interesting than its predecessors, which is great.' Critics complained that the series remained inaccessible to newcomers and did little to change its formula. GamePro's Rice Burner wrote that the lack of information given to new players to acclimate them to the game was 'unfortunate', and believed that newcomers would 'find themselves in impossible situations'. IGN's Ivan Sulic was less forgiving about the franchise's iterative ritual, stating 'it's practically eight games of enough already.'

. ^ Provo, Frank (October 28, 2004). CBS Interactive.

Retrieved December 17, 2018. ^ Miller, Matt (September 2004). Archived from on September 21, 2008. Retrieved December 17, 2018. ^ Sulic, Ivan (October 7, 2004). Retrieved December 17, 2018. ^ Rice Burner (October 1, 2004).

Archived from on February 4, 2005. Retrieved December 18, 2018. Retrieved 2020-02-11.

^. Retrieved December 17, 2018. Retrieved 2020-03-11.

Edge staff (June 2004). 'Armored Core: Nexus'. P. 110. EGM staff (October 2004). 'Armored Core: Nexus'. P. 102. ^ 'アーマード・コア ネクサス'.

(in Japanese). March 26, 2004. 'Armored Core: Nexus'. October 2004.

P. 92. 'Armored Core: Nexus'. P. 101. 'Review: Armored Core: Nexus'. November 2004.

P. 94.External links. (in Japanese). at. at.

So, I know there are about 15 of these games, and not one of them I have gotten around to playing. Recently I have interest in it simply because I have never really played that many Mech games but for some reason want some of it in my life. I wasn't sure where to start but then thought 'From made a good amount of Mech games.

I like From, and even if it's a different team, they've made a shit ton, so obviously they're doing something right.' It is, however, a little overwhelming at first to try to jump into a series that has so many games. So I ask you Escapist, which ones are the best, and which ones are the best to start with?I ask for both, because I imagine one that's easier at sucking a new timer in doesn't necessarily mean it's the best that the series has to offer, so it would be cool to know about for later down the line if I do get heavily invested in. I also ask which are the best versions of the specific games, as I own any console that could play that specific version.I also have two side questions, one is should I skip any entirely?The next one is is the first game worth playing? I like seeing how a series starts, even if it isn't the best it has to offer, it's just interesting seeing where it started to where it has become, but of course if it just doesn't play well I also don't want to waste my time or money. I would say each sub series (every number starts a few games of its own universe, sometimes connected to a previous number but not majorly) has its own good, bad and quirks, and without knowing what you like its difficult to make a judgement.That said, the most newbie friendly one is the 4 sub series, 4 and For Answer, they are fast and control like a shooter, unlike the rest of the series where you have a targeting window that limits weapon lock on this window is invisible and basically the whole screen. From what I remember the games don't really follow one another.

Instead, the storylines in each one are very self-contained, and you can even start in the offshoots of each section.Personally, I found 3 to be the easiest to start with. Feels like a mech game with an interesting control scheme that makes it feel more like you're piloting a mech compared to a normal shooter. Main reason I had an easy time with 3 is the arena was a good source of easy money that allowed for plentiful access to some choice parts.1 might be easier, but I think the very old graphics might be a little off-putting, but that's me. Great series though, for sure.

I loved the uniqueness of the games, and would have loved to play some more. Wasn't a huge fan of 4 due to the major changes it made, but maybe others have different feelings on that.Do note if you get one of the 4 legged variants you can use shoulder mounts while moving. No need for the easy mode options. 4 or 5 are good places to start. 4 cause it's lots of fast paced fun (Without being too overblown in its speed like For Answer) and 5 cause I find that one to have the best combat, balance of skill, and gameplay. I'd start with those personally if you want to get into the series. Of course, that's more of the newer style of AC.

Anything before 4 had some major differences before the series was updated. Crazy eye surgery simulator 3d map. 3 is a good spot to start with those games in mind, but I personally prefer the faster paced gameplay. Being able to boost dash is probably my most favourite addition. I really enjoyed 3. You can mix up the button bindings so you can play however you want. And it's got awesome weapons and mech parts to choose from. The missions are fun and challenging with good variety.

Silent Line is an excellent expansion to the game, if a bit harder. I always went for floating mechs with energy weapons so I wouldn't have to worry about adding a boost. I would highly recommend starting with 3. It's not exceptionally hard, but it has a decent difficulty curve.With any of these games I'd say that even with a perfect setup you'd still want to do practice.Anything earlier than 3 might be hard to control since 2 and below didn't use the right analog stick. You only had the left and the directional pad to turn and move around.Nexus tends to be more strait forward in its mission briefings but sometimes they can be difficult to execute.

Spells of magic that work. You HAVE to watch the mission briefings before going in, because more often than not you'll suffer tremendously if you don't have a particular part (say a night mission and you don't have night vision for your radar/head.).

...">Armored Core Nexus Codes(11.04.2020)
  • Armored Core Nexus Codes Average ratng: 3,9/5 3080 reviews
  • Armored Core Nexus Codes

    .: March 18, 2004.: September 28, 2004.: April 13, 2006Mode(s),Armored Core: Nexus is a 2004 developed by for the. It is the eighth entry in the series and a direct sequel to 2003's. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.The game's plot concerns a new corporation called Navis that begins to hoard ancient technology, leading to tensions between it and the existing corporations. As those tensions begin to mount, the player takes on missions through the reorganized Raven's Ark until the corporations break into all out war. When the corporations begin to activate ancient weapons in desperation, the player takes on more critical tasks of attempting to stop the weapons before they destroy everything on the planet.Very little has changed from Armored Core's primary gameplay mechanics in Nexus.

    Players pilot, take on missions, and earn money that they can use to customize their mech units. New additions to the game include dual analog stick support and a mode. Contents.Gameplay The mechanics of Armored Core: Nexus continues with many of the franchise's conventions. Players pilot large robots called Armored Cores and are hired as mercenaries for objective-based missions. Armored Cores are highly modular and can be customized with hundreds of parts and items. Money is earned through missions and can be used to purchase customization options, but any expenses incurred through a mission are automatically deducted from the player's income.Mouse support allows for players to create emblems and navigate menus.

    Very little has changed from Armored Core's primary gameplay mechanics in Nexus. Players pilot mechs, take on missions, and earn money that they can use to.

    The control scheme of Nexus has been updated to include support for dual analog sticks, a first for the franchise.Nexus is split into two discs. The first, Evolution, is the main game and story sequel to Silent Line. The second disc, Revolution, contains updated missions from earlier titles in the franchise that can be played using Armored Cores from Nexus.Like previous games, Nexus includes several options. Modes and I-Link multiplayer connectivity return, allowing for 2 player head-to-head combat. A new addition is a multiplayer mode that allows up to 4 players to connect and fight each other. Plot Following the, corporate warfare is on the verge of breaking out between the four largest corporations: Mirage, Crest, Kisaragi, and the newly founded Navis. An ill-equipped bureaucracy called the Organization for Administrating Enterprise claims to police the corporations, but does little to stop the escalation of conflict between them.

    Global Cortex, the organization that employed Armored Core pilots called Ravens, has been replaced with a successor organization called Raven's Ark.As the corporations expand across the planet, Navis begins to hoard ancient technology and gains the attention of Mirage, which leads to an attempt by Mirage to use the OAE to force Navis into sharing the technology. Navis instead withdraws from the OAE and severs its partnership with Kisaragi to develop a secret alliance with Crest.

    Tensions from these events lead to all-out war between the corporations, which comes to a climax as Crest betrays their smaller ally and destroys the city that Navis is based in. Despite Crest withdrawing from the war, Mirage begins to attack Navis, leading the desperate company to activate an ancient weapon that proves to be uncontrollable. Despite the player's defeat of the weapon, the Kisaragi corporation accidentally activated a separate weapons system that begins to destroy everything it can.Release Armored Core: Nexus was initially released in for the on March 18, 2004. Partnered with for its international versions, releasing a version on September 28, 2004 and a version on April 13, 2006. Reception ReceptionAggregate scoreAggregatorScore73/100Review scoresPublicationScore8/1/407.25/107.7/107.5/105/107.5/10The game received 'average' reviews according to the website. In Japan, gave it a score of two eights, one nine, and one seven for a total of 32 out of 40.The addition of dual analog stick support was welcomed by reviewers, with Game Informer's Matt Miller calling it 'long-needed'. Customization was praised as being 'easier than before' by GamePro and the game's 'real selling point' by IGN.Gameplay had a more mixed reaction.

    Armored

    Game Informer wrote that the dynamic plot that took into account player losses and victories was 'a mixed blessing'. IGN called targeting systems 'imprecise and purposefully infuriating'. However, GameSpot disagreed, writing that gameplay changes and improvements 'make Nexus more difficult and more interesting than its predecessors, which is great.' Critics complained that the series remained inaccessible to newcomers and did little to change its formula. GamePro's Rice Burner wrote that the lack of information given to new players to acclimate them to the game was 'unfortunate', and believed that newcomers would 'find themselves in impossible situations'. IGN's Ivan Sulic was less forgiving about the franchise's iterative ritual, stating 'it's practically eight games of enough already.'

    . ^ Provo, Frank (October 28, 2004). CBS Interactive.

    Retrieved December 17, 2018. ^ Miller, Matt (September 2004). Archived from on September 21, 2008. Retrieved December 17, 2018. ^ Sulic, Ivan (October 7, 2004). Retrieved December 17, 2018. ^ Rice Burner (October 1, 2004).

    Archived from on February 4, 2005. Retrieved December 18, 2018. Retrieved 2020-02-11.

    ^. Retrieved December 17, 2018. Retrieved 2020-03-11.

    Edge staff (June 2004). 'Armored Core: Nexus'. P. 110. EGM staff (October 2004). 'Armored Core: Nexus'. P. 102. ^ 'アーマード・コア ネクサス'.

    (in Japanese). March 26, 2004. 'Armored Core: Nexus'. October 2004.

    P. 92. 'Armored Core: Nexus'. P. 101. 'Review: Armored Core: Nexus'. November 2004.

    P. 94.External links. (in Japanese). at. at.

    So, I know there are about 15 of these games, and not one of them I have gotten around to playing. Recently I have interest in it simply because I have never really played that many Mech games but for some reason want some of it in my life. I wasn't sure where to start but then thought 'From made a good amount of Mech games.

    I like From, and even if it's a different team, they've made a shit ton, so obviously they're doing something right.' It is, however, a little overwhelming at first to try to jump into a series that has so many games. So I ask you Escapist, which ones are the best, and which ones are the best to start with?I ask for both, because I imagine one that's easier at sucking a new timer in doesn't necessarily mean it's the best that the series has to offer, so it would be cool to know about for later down the line if I do get heavily invested in. I also ask which are the best versions of the specific games, as I own any console that could play that specific version.I also have two side questions, one is should I skip any entirely?The next one is is the first game worth playing? I like seeing how a series starts, even if it isn't the best it has to offer, it's just interesting seeing where it started to where it has become, but of course if it just doesn't play well I also don't want to waste my time or money. I would say each sub series (every number starts a few games of its own universe, sometimes connected to a previous number but not majorly) has its own good, bad and quirks, and without knowing what you like its difficult to make a judgement.That said, the most newbie friendly one is the 4 sub series, 4 and For Answer, they are fast and control like a shooter, unlike the rest of the series where you have a targeting window that limits weapon lock on this window is invisible and basically the whole screen. From what I remember the games don't really follow one another.

    Instead, the storylines in each one are very self-contained, and you can even start in the offshoots of each section.Personally, I found 3 to be the easiest to start with. Feels like a mech game with an interesting control scheme that makes it feel more like you're piloting a mech compared to a normal shooter. Main reason I had an easy time with 3 is the arena was a good source of easy money that allowed for plentiful access to some choice parts.1 might be easier, but I think the very old graphics might be a little off-putting, but that's me. Great series though, for sure.

    I loved the uniqueness of the games, and would have loved to play some more. Wasn't a huge fan of 4 due to the major changes it made, but maybe others have different feelings on that.Do note if you get one of the 4 legged variants you can use shoulder mounts while moving. No need for the easy mode options. 4 or 5 are good places to start. 4 cause it's lots of fast paced fun (Without being too overblown in its speed like For Answer) and 5 cause I find that one to have the best combat, balance of skill, and gameplay. I'd start with those personally if you want to get into the series. Of course, that's more of the newer style of AC.

    Anything before 4 had some major differences before the series was updated. Crazy eye surgery simulator 3d map. 3 is a good spot to start with those games in mind, but I personally prefer the faster paced gameplay. Being able to boost dash is probably my most favourite addition. I really enjoyed 3. You can mix up the button bindings so you can play however you want. And it's got awesome weapons and mech parts to choose from. The missions are fun and challenging with good variety.

    Silent Line is an excellent expansion to the game, if a bit harder. I always went for floating mechs with energy weapons so I wouldn't have to worry about adding a boost. I would highly recommend starting with 3. It's not exceptionally hard, but it has a decent difficulty curve.With any of these games I'd say that even with a perfect setup you'd still want to do practice.Anything earlier than 3 might be hard to control since 2 and below didn't use the right analog stick. You only had the left and the directional pad to turn and move around.Nexus tends to be more strait forward in its mission briefings but sometimes they can be difficult to execute.

    Spells of magic that work. You HAVE to watch the mission briefings before going in, because more often than not you'll suffer tremendously if you don't have a particular part (say a night mission and you don't have night vision for your radar/head.).

    ...">Armored Core Nexus Codes(11.04.2020)