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Fandom Apps Take your favorite fandoms with you and never miss a beat. Hatoful Boyfriend - Kazuyaki Nanaki Ending (What May Come) In Hatoful Boyfriend, there's a character ending where you can romance your teacher, Kazuyaki Nanaki. There are a variety of character endings in Hatoful Boyfriend, including the path to romancing your teacher, Kazuyaki Nanaki. In completing this character ending, you’ll unlock the.

CalorieMate
Product typeEnergy bar
Produced byOtsuka Pharmaceutical Co.
CountryJapan
Introduced1983
WebsiteOfficial CalorieMate website

CalorieMate (カロリーメイト karorīmeito) is a brand of nutritionalenergy bar and energy gel foods produced by Otsuka Pharmaceutical Co., in Japan.[1] It was first released in 1983 debuting with a cheese flavored block. CalorieMate comes in several forms, including Block, Jelly, and Can. CalorieMate Block (カロリーメイト ブロック karorīmeito burokku) resembles a bar-shaped cookie (somewhat like a shortbread), sold in packs of either two or four. CalorieMate Jelly (カロリーメイト ゼリー karorīmeito zerī) is a gelatin sold in a pouch with a spout. CalorieMate Can (カロリーメイト 缶 karorīmeito kan) is a canned drink.

Flavors[edit]

CalorieMate Jelly, Apple

Block[edit]

  • Cheese (1983)
  • Fruit (1984)
  • Chocolate (1993)
  • Maple (2009)
  • Plain (2014)[2]

Jelly[edit]

  • Apple
  • Fruity Milk
  • Lime & Grapefruit

Can[edit]

  • Corn Soup
  • Café au lait
  • Coffee
  • Cocoa
  • Fruit Mix

In popular culture[edit]

  • CalorieMate makes an appearance in the 2004 Konami video game Metal Gear Solid 3: Snake Eater. The item is pictured as a chocolate-flavoured CalorieMate Block (maple-flavoured in the 2011 HD re-release), and fully restores Naked Snake's stamina when consumed. The game takes place in 1964, 19 years before CalorieMate was first released, and features a character talking about the benefits of eating it, including its ability to help maintain a healthy weight.
  • CalorieMate makes an appearance in the video game Zettai Zetsumei Toshi 3 (Disaster Report 3).
  • CalorieMate makes an appearance in the video game Momotarō Dentetsu 12: Nishinihon Hen mo ari Masse!.
  • In Kazuya Minekura's Wild Adapter manga, CalorieMate blocks are a favorite treat of the main character Minoru Tokito.
  • In Full Metal Panic!, CalorieMate is the favourite food of Sagara Sousuke (parodied under the name 'CalorieMark', according to Ikinari Full Metal Panic).
  • In 'Full Metal Panic Invisible Victory, Sousuke hands Kaname Chidori an official CalorieMate block.
  • In the Baka to Test to Shōkanjū series, protagonist Akihisa Yoshii's sister, Akira Yoshii, attempts to force him to live on nothing but a parody version of canned CalorieMate, called 'CalorieMaido'.
  • In OHSE Kohime's English helper manga Heart Sugar Town one of the main characters decides to go on a diet using a 'Calorie Made' block.
  • In EarthBound (known as Mother 2 in Japan), a healing item called the 'Calorie Stick' appears.
  • In Ben-To, CalorieMate occasionally appears as an alternative for those who do not obtain a boxed lunch.
  • In anime Hagure Yuusha no Estetica, the CalorieMate appears as 'Kelorin Mate'. It is regularly used by its hero Akatsuki Ousawa as meal last resort when he unable to get a regular meal.
  • In the game Hatoful Boyfriend, the player character brings CalorieMate (referred to in-game as 'CalorieM--e') for lunch on her class hike.
  • In Usagi Otoko Tora Otoko, the main character, Uzuki, is seen eating a calorie mate.
  • In Negima - Chisame Hazegawa is seen eating one in chapter 191 while surviving in the jungle.
  • In the manga Ping Pong by Taiyō Matsumoto, one of the main characters Peko is shown in Vol 5 Chapter 52 to be consuming a block of CalorieMate, with the box held in his hand.
  • In the manga 'K-Days of Blue', Akira Hidaka asks Saruhiko Fushimi about the package of CalorieMate lying on his desk, wondering if it's Fushimi's dinner, which he confirms.
  • In the game Japanese version of Phantasy Star there's an healing item called Pelorie Mate.
  • In No Game No Life, Sora's little sister Shiro eats one, stating that it provides all the vitamins and nutrients she requires to grow bigger.
  • In No One Can Stop Mr. Domino!, on the level 'Shop Til You Drop!', the player walks over a box of CalorieMate Blocks to reach higher ground.
  • In Charlotte (anime), while the protagonist Yu Otosaka is preparing to leave Japan, you see several boxes of a parody version of CalorieMate called 'Calorie Made' amongst other items that he will be taking with him.
  • In ChäoS;Child Shinjou Takeshi can be seen giving a 'Calorie Block' reference to Miyashiro Takuru.
  • In Girls' Last Tour Chi and Yuu find some sort of ration with various flavor in the same format.
  • In Devilman Crybaby it appears as 'CalorieBuddy'
  • In the Manga 'Demon Lord Retry!' an image of a CalorieMate is used but renamed 'Calorie Hades'
  • In Gleipnir (manga) Aoki Claire is seen eating one cold, as well as purchasing one from a convenience store, although the name is changed to 'Calorie Block'.

See also[edit]

References[edit]

  1. ^'カロリーメイト公式サイト|大塚製薬'. Otsuka.co.jp. Retrieved 2 October 2018.
  2. ^'New Calorie Mate Block 'Plain' First simple, unadorned flavor marks a return to Calorie Mate origins after 32 years'. Otsuka.co.jp. Retrieved 2 October 2018.

External links[edit]

Wikimedia Commons has media related to Calorie Mate.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=CalorieMate&oldid=951959858'
Part of a series on:
Simulation video games
  • Construction and management simulation
  • Life simulation game
    • Social simulation game
      • Dating sim
  • Sports game
    • Racing game
  • Vehicle simulations
    • Flight simulator
    • Space flight simulator

Dating sims, or romance simulation games (恋愛シミュレーションゲーム, ren'ai shimyurēshon gēmu), are a video game subgenre of simulation games with romantic elements.

Dating sims originated in Japan, where traditional dating sims, such as LovePlus, are dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters.[1] These games also often involve raising stats that reflect the player's skills. The term later expanded to encompass any game with romantic simulation elements, even when combined with other genres. Series such as Sakura Wars combine tactical RPG gameplay with dating sim gameplay.[1]Visual novels also came to be known as dating sims when focused on romance, even when not having any stat-based gameplay.

History[edit]

The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices. However, Tokimeki Memorial (1994) truly popularized dating sims in Japan, in which the player, a high school student, has the ability to date a dozen different girls.[2]

Characteristics[edit]

Screenshot from the original PC Engine version of Tokimeki Memorial illustrating the complex system of statistics standard of the genre.

In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal 'love meter' through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month or three years. When the game ends, the player either loses the game if he failed to properly win over any of the girls, or 'finishes' one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.

Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them. Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated 'mood points' which influence a player character's relationship and future conversations with a non-player character. Dark cloud cheats. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.[3]

While bishōjo games make up the bulk of dating sims, other types of games exist. Games where the player character is female and potential objects of affection are male are known as GxB or otome games. Homosexual relationships are also possible, as there are games with no specific gender lines ('all pairings'). There are also Girls' Love games, which focus on female/female relationships, and Boys' Love games, which focus on male/male pairings.

There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.

One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon. The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game. The Star Ocean series of RPGs also feature dating sim elements in a similar manner.

Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.[citation needed] The degree of sexual content varies, but may often include intercourse. Sexually explicit dating sims may fall into the category of H Game or Eroge. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Because of this, Eroge companies make a censored all-ages (15+) version of the PC version for various consoles. Global outbreak ios how to assign roster download. The censored version contains far more endings and new added scenes due to the absence of sexual scenes.[citation needed]

Examples[edit]

  • Girl's Garden (1984)
  • Tenshitachi no gogo (1985)
  • Nakayama Miho no Tokimeki High School (1987)
  • Dōkyūsei series (1992 onwards)
  • Tokimeki Memorial series (1994 onwards)
  • True Love (1995)
  • Magical Date (1996)
  • Sakura Wars (1996 onwards)
  • Thousand Arms (1998)
  • Summer Session (2008)
  • Amagami (2009)
  • Love Plus (2009)
  • Hatoful Boyfriend (2012 onwards)
  • Boyfriend Maker (2012)
Boyfriend

See also[edit]

References[edit]

  1. ^ abLebowitz, Josiah (2011). Interactive Storytelling for Video Games: a Player-centered Approach to Creating Memorable Characters and Stories. Klug, Chris. Burlington, MA: Focal Press. p. 45. ISBN9780240817187. OCLC706802880.
  2. ^Barnholt, Ray (2012). The National Girlfriend: The Not-So-Innocent Story of Japan's Puppy Love Video Game Phenomenon. Bipedal Dog.
  3. ^Brent Ellison (July 8, 2008). 'Defining Dialogue Systems'. Gamasutra. Retrieved 2011-03-30.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dating_sim&oldid=944623736'

Popular Posts

Fandom Apps Take your favorite fandoms with you and never miss a beat. Hatoful Boyfriend - Kazuyaki Nanaki Ending (What May Come) In Hatoful Boyfriend, there's a character ending where you can romance your teacher, Kazuyaki Nanaki. There are a variety of character endings in Hatoful Boyfriend, including the path to romancing your teacher, Kazuyaki Nanaki. In completing this character ending, you’ll unlock the.

CalorieMate
Product typeEnergy bar
Produced byOtsuka Pharmaceutical Co.
CountryJapan
Introduced1983
WebsiteOfficial CalorieMate website

CalorieMate (カロリーメイト karorīmeito) is a brand of nutritionalenergy bar and energy gel foods produced by Otsuka Pharmaceutical Co., in Japan.[1] It was first released in 1983 debuting with a cheese flavored block. CalorieMate comes in several forms, including Block, Jelly, and Can. CalorieMate Block (カロリーメイト ブロック karorīmeito burokku) resembles a bar-shaped cookie (somewhat like a shortbread), sold in packs of either two or four. CalorieMate Jelly (カロリーメイト ゼリー karorīmeito zerī) is a gelatin sold in a pouch with a spout. CalorieMate Can (カロリーメイト 缶 karorīmeito kan) is a canned drink.

Flavors[edit]

Block[edit]

Jelly[edit]

Can[edit]

In popular culture[edit]

See also[edit]

References[edit]

  1. ^'カロリーメイト公式サイト|大塚製薬'. Otsuka.co.jp. Retrieved 2 October 2018.
  2. ^'New Calorie Mate Block 'Plain' First simple, unadorned flavor marks a return to Calorie Mate origins after 32 years'. Otsuka.co.jp. Retrieved 2 October 2018.

External links[edit]

Wikimedia Commons has media related to Calorie Mate.
Part of a series on:
Simulation video games
  • Construction and management simulation
  • Life simulation game
    • Social simulation game
      • Dating sim
  • Sports game
    • Racing game
  • Vehicle simulations
    • Flight simulator
    • Space flight simulator

Dating sims, or romance simulation games (恋愛シミュレーションゲーム, ren'ai shimyurēshon gēmu), are a video game subgenre of simulation games with romantic elements.

Dating sims originated in Japan, where traditional dating sims, such as LovePlus, are dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters.[1] These games also often involve raising stats that reflect the player's skills. The term later expanded to encompass any game with romantic simulation elements, even when combined with other genres. Series such as Sakura Wars combine tactical RPG gameplay with dating sim gameplay.[1]Visual novels also came to be known as dating sims when focused on romance, even when not having any stat-based gameplay.

History[edit]

The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices. However, Tokimeki Memorial (1994) truly popularized dating sims in Japan, in which the player, a high school student, has the ability to date a dozen different girls.[2]

Characteristics[edit]

In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal 'love meter' through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month or three years. When the game ends, the player either loses the game if he failed to properly win over any of the girls, or 'finishes' one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.

Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them. Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated 'mood points' which influence a player character's relationship and future conversations with a non-player character. Dark cloud cheats. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.[3]

While bishōjo games make up the bulk of dating sims, other types of games exist. Games where the player character is female and potential objects of affection are male are known as GxB or otome games. Homosexual relationships are also possible, as there are games with no specific gender lines ('all pairings'). There are also Girls' Love games, which focus on female/female relationships, and Boys' Love games, which focus on male/male pairings.

There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.

One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon. The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game. The Star Ocean series of RPGs also feature dating sim elements in a similar manner.

Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.[citation needed] The degree of sexual content varies, but may often include intercourse. Sexually explicit dating sims may fall into the category of H Game or Eroge. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Because of this, Eroge companies make a censored all-ages (15+) version of the PC version for various consoles. Global outbreak ios how to assign roster download. The censored version contains far more endings and new added scenes due to the absence of sexual scenes.[citation needed]

Examples[edit]

  • Girl's Garden (1984)
  • Tenshitachi no gogo (1985)
  • Nakayama Miho no Tokimeki High School (1987)
  • Dōkyūsei series (1992 onwards)
  • Tokimeki Memorial series (1994 onwards)
  • True Love (1995)
  • Magical Date (1996)
  • Sakura Wars (1996 onwards)
  • Thousand Arms (1998)
  • Summer Session (2008)
  • Amagami (2009)
  • Love Plus (2009)
  • Hatoful Boyfriend (2012 onwards)
  • Boyfriend Maker (2012)
Boyfriend

See also[edit]

References[edit]

  1. ^ abLebowitz, Josiah (2011). Interactive Storytelling for Video Games: a Player-centered Approach to Creating Memorable Characters and Stories. Klug, Chris. Burlington, MA: Focal Press. p. 45. ISBN9780240817187. OCLC706802880.
  2. ^Barnholt, Ray (2012). The National Girlfriend: The Not-So-Innocent Story of Japan's Puppy Love Video Game Phenomenon. Bipedal Dog.
  3. ^Brent Ellison (July 8, 2008). 'Defining Dialogue Systems'. Gamasutra. Retrieved 2011-03-30.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dating_sim&oldid=944623736'
...">Hatoful Boyfriend Wiki(19.03.2020)
  • Hatoful Boyfriend Wiki Average ratng: 4,1/5 3739 reviews
  • Fandom Apps Take your favorite fandoms with you and never miss a beat. Hatoful Boyfriend - Kazuyaki Nanaki Ending (What May Come) In Hatoful Boyfriend, there's a character ending where you can romance your teacher, Kazuyaki Nanaki. There are a variety of character endings in Hatoful Boyfriend, including the path to romancing your teacher, Kazuyaki Nanaki. In completing this character ending, you’ll unlock the.

    CalorieMate
    Product typeEnergy bar
    Produced byOtsuka Pharmaceutical Co.
    CountryJapan
    Introduced1983
    WebsiteOfficial CalorieMate website

    CalorieMate (カロリーメイト karorīmeito) is a brand of nutritionalenergy bar and energy gel foods produced by Otsuka Pharmaceutical Co., in Japan.[1] It was first released in 1983 debuting with a cheese flavored block. CalorieMate comes in several forms, including Block, Jelly, and Can. CalorieMate Block (カロリーメイト ブロック karorīmeito burokku) resembles a bar-shaped cookie (somewhat like a shortbread), sold in packs of either two or four. CalorieMate Jelly (カロリーメイト ゼリー karorīmeito zerī) is a gelatin sold in a pouch with a spout. CalorieMate Can (カロリーメイト 缶 karorīmeito kan) is a canned drink.

    Flavors[edit]

    Block[edit]

    Jelly[edit]

    Can[edit]

    In popular culture[edit]

    See also[edit]

    References[edit]

    1. ^'カロリーメイト公式サイト|大塚製薬'. Otsuka.co.jp. Retrieved 2 October 2018.
    2. ^'New Calorie Mate Block 'Plain' First simple, unadorned flavor marks a return to Calorie Mate origins after 32 years'. Otsuka.co.jp. Retrieved 2 October 2018.

    External links[edit]

    Wikimedia Commons has media related to Calorie Mate.
    Part of a series on:
    Simulation video games
    • Construction and management simulation
    • Life simulation game
      • Social simulation game
        • Dating sim
    • Sports game
      • Racing game
    • Vehicle simulations
      • Flight simulator
      • Space flight simulator

    Dating sims, or romance simulation games (恋愛シミュレーションゲーム, ren'ai shimyurēshon gēmu), are a video game subgenre of simulation games with romantic elements.

    Dating sims originated in Japan, where traditional dating sims, such as LovePlus, are dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters.[1] These games also often involve raising stats that reflect the player's skills. The term later expanded to encompass any game with romantic simulation elements, even when combined with other genres. Series such as Sakura Wars combine tactical RPG gameplay with dating sim gameplay.[1]Visual novels also came to be known as dating sims when focused on romance, even when not having any stat-based gameplay.

    History[edit]

    The first game that set the standard for the dating sim genre was Dōkyūsei (1992), which relied more on timed events than dialogue choices. However, Tokimeki Memorial (1994) truly popularized dating sims in Japan, in which the player, a high school student, has the ability to date a dozen different girls.[2]

    Characteristics[edit]

    In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal 'love meter' through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month or three years. When the game ends, the player either loses the game if he failed to properly win over any of the girls, or 'finishes' one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.

    Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them. Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated 'mood points' which influence a player character's relationship and future conversations with a non-player character. Dark cloud cheats. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.[3]

    While bishōjo games make up the bulk of dating sims, other types of games exist. Games where the player character is female and potential objects of affection are male are known as GxB or otome games. Homosexual relationships are also possible, as there are games with no specific gender lines ('all pairings'). There are also Girls' Love games, which focus on female/female relationships, and Boys' Love games, which focus on male/male pairings.

    There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.

    One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon. The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game. The Star Ocean series of RPGs also feature dating sim elements in a similar manner.

    Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.[citation needed] The degree of sexual content varies, but may often include intercourse. Sexually explicit dating sims may fall into the category of H Game or Eroge. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Because of this, Eroge companies make a censored all-ages (15+) version of the PC version for various consoles. Global outbreak ios how to assign roster download. The censored version contains far more endings and new added scenes due to the absence of sexual scenes.[citation needed]

    Examples[edit]

    • Girl's Garden (1984)
    • Tenshitachi no gogo (1985)
    • Nakayama Miho no Tokimeki High School (1987)
    • Dōkyūsei series (1992 onwards)
    • Tokimeki Memorial series (1994 onwards)
    • True Love (1995)
    • Magical Date (1996)
    • Sakura Wars (1996 onwards)
    • Thousand Arms (1998)
    • Summer Session (2008)
    • Amagami (2009)
    • Love Plus (2009)
    • Hatoful Boyfriend (2012 onwards)
    • Boyfriend Maker (2012)
    Boyfriend

    See also[edit]

    References[edit]

    1. ^ abLebowitz, Josiah (2011). Interactive Storytelling for Video Games: a Player-centered Approach to Creating Memorable Characters and Stories. Klug, Chris. Burlington, MA: Focal Press. p. 45. ISBN9780240817187. OCLC706802880.
    2. ^Barnholt, Ray (2012). The National Girlfriend: The Not-So-Innocent Story of Japan's Puppy Love Video Game Phenomenon. Bipedal Dog.
    3. ^Brent Ellison (July 8, 2008). 'Defining Dialogue Systems'. Gamasutra. Retrieved 2011-03-30.
    Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dating_sim&oldid=944623736'
    ...">Hatoful Boyfriend Wiki(19.03.2020)