Mob Enforcer Download Average ratng: 3,6/5 2458 reviews

Mobile Forces is a first-person shooter intended for online play. Though players will have the option of competing offline against computer-controlled 'bots, the game concentrates on team-based attacks and multiplayer use of vehicles. Epic's Unreal Engine technology, from the popular Unreal Tournament, allows high-polygon count graphics and static meshes to produce complex terrain environments. Eleven different environments, including ice bases and shopping malls, and eight different game modes offer diversity.

Download the first-person shooter game, Mob Enforcer, for free here. It's based on the motor from No One Lives forever. The game is taking place in Chicago in the twenties. The mob has taken control of the city and Al Capone is fighting to gain power. You're Jimmy 'Machine Gun' DeMora, which is. Mob rule has taken over and Al Capone’s fighting for control of the streets. You are Jimmy “Machine Gun” DeMora, Scarface’s main enforcer. Pay off cops and knock off informants to rise through the ranks. Wash your hands in the blood of many to seize control of Chicago’s underworld. It’s nothing personal—it’s just business.

Players are allowed to switch between classes during play, instead of waiting to die and re-spawn, allowing strategies to be changed on the fly. The vehicle physics engine realistically models handling and accurately captures damage. When the tires are shot out, the vehicle handles sluggishly; if the gas tank is successfully targeted and hit, the vehicle explodes. Players can drive vehicles, or they can choose to ride 'shotgun' while a teammate pilots. Online play is split between two teams, red and blue, with players allowed to choose and switch sides (though not in the middle of battles).

Here's what's odd about Mobile Forces, Rage's team-based, online-centric first-person shooter with jeeps and peeps: It's the company's first effort at the FPS genre, and it shows. Despite all the shooting, the action, the platforming, and the so forth that the company has developed in its illustrious history, the game is as unpolished and unrefined a title as a first effort could ever be. It's a lot of neat ideas, but with little balance. It's like a pile of a cool with no Fonzarelli attached to it -- no perfected instrument that carries this cool around and lets other people enjoy it. Is the essence of cool without the vessel still good?

The modes are pretty awesome, and are what you would expect to find in most games, but do not. Unfortunately, matches are still solo or team-based. That's not a problem, but what I don't like is that there are only two allowable teams per match, which means it's you vs. them, red vs. blue. Why more people don't pick up on some of the goodness that was found in UT (specifically domination) and create multiple team scenarios is beyond me.

Even without more than two teams ever being able to battle, taking on capture the flag, trailer (where commandeering a vehicle with an attached trailer and then dragging it into an enemy base is necessary) and others like captains (where killing the commanding fools of other teams is objective) and holdout (domination) is pretty cool. The problem is that even though the modes are sweet, other things about the game are not (namely weapons, graphics, networking, and community). If networking, weapons, graphics, and community are important those things are important to you, then perhaps you had better look someplace else, but if you relish vehicles and only vehicles, then here you can stay.

Enforcer

So there's a lack of character models (two that come in two colors), it doesn't matter, you can make up for a lack of individuality by cramming in a ton of levels, weapons, and vehicles. Whee..! No. There are only eleven maps, but each is compatible with every game mode, so that's at the very least an acceptable amount of configurations (even though most are typical FPS locales -- the classic warehouse with enormous boxes being my most cherished). But, there are only four vehicles and a scant few weapons. Out of the lot of pistols and projectile throwers, a weak three are useful.

The assault rifle is the all purpose gun and is also the one I regularly equip. This thing can obliterate enemies and flatten the tires of vehicles in no time (though it does little to no damage to cars themselves). I've found that I can jump out of a jeep after I've crushed a hundred people and use it to kill a hundred more with little effort at close to medium ranges. Then there is the rocket launcher, which essentially makes vehicles useless if you know how to the use the mouse and hit stuff on occasion. Finally, there are the devastating detonator packs that kill everything easily if armed and thrown in a defensive posture, (to destroy an incoming vehicle, as an example).

Other than that, everything else is completely useless. And by everything else, I mean all five of the other weapons (shotgun, pistol, sniper rifle, knife, grenades). There is the stationary machine gun, which serves a specific purpose in specific situations, like a holdout match, or when you feel like being a jerk and camping near an enemy spawn or choke point.

Farming simulator 19 giants mods. Assault rifle and rocket launcher it is. And you can combine the two to be completely lethal. The game comes with an inventory and not a class system, so you can hold whatever you can hold. The rocket launcher and assault rifle fit perfectly together, but it means you'll also be neglecting other necessities like armor or health. Nevertheless, it is always possible to make it back to your base at anytime and use the ammo crates to switch to another weapon or inventory setup. A kind of Global Ops inspired monetary system could have infinitely benefited Mobile Forces by adding importance to wins, losses, and the careful selection of equipment. But as is, the title usually quickly devolves into a race for the first vehicle so that everyone else can be crushed beneath it.

And this is where Mobile Forces shines. Even though the levels are atypical of the genre, they are large and suited perfectly for some keen driving only driving (no air or sea vessels here).

The cool thing is that unlike Battlefield, you can ride shotgun and fire with your own weapon instead of having to rely on the mounted weapons of the vehicle at hand. Sitting shotgun and throwing lead through the window is a lot of fun, especially when you can aim your weapon at your buddy in case he screws up and hits that ramp the wrong way.

But it's the physics that bring it all together. Some vehicles have a tremendous sense of speed, while others are a bit more lumbering, but all bounce, bound, flip, and fly in an arcadey and pleasing manner. Blowing tires can hamper performance and single lucky rounds to gas tanks can send your little buggy straight to a fiery grave.

Moving on to..horrific weapon models! Yeah, these graphics are bad, really bad (not even as good as UT). The levels are big, bland, flat, and dreary. The character models (all two of 'em) are standard, uninspiring, and ordinary. Effects are weak, except for vehicular explosions which cause all kinds of chunkiness to occur. Indeed, the vehicles are a bit better than the rest, but remain decidedly sub par, especially considering what we've seen in other games of late. Then there are the weapon models that I touched on earlier. Sweet horror, these are perhaps the ugliest weapon models I've seen in years. It'd be better to not even have them. The blockiness, blandness, and awkwardness is truly quite awful. And it doesn't even run that well!

Turn off the voice comments and the game sounds fine. Surround sound (positional audio) is solid, if for a few strange anomalies on Audigy and SB Live cards that cause vehicle emissions to stutter and skip from back to back or back to front.

Terrible bot AI rounds out the game, which is strange given Rage's commitment to deliver what they were boasting would be the solid multi and singleplayer experience to beat.

Characters stand around and wait to be crushed by your many vehicles. They spawn and run in random lines, get easily mixed up, clump together, blow up their own vehicles all the time, choose improper weapons, and generally poorly recognize and counter what you're doing. My favorite instance was when a jeep fell into the water of Sawmill and six, yes six of my cohorts jumped in after it, vainly trying to enter and use the vehicle even though it couldn't move at all. At least buddies on your team, as well as those on the opposing, will hop in and ride shotgun from time to time, but that doesn't make up for the grievances. And yes, I did play on the easiest and hardest modes.

The Verdict

It doesn't have the scope of Battlefield, the precision and demanding nature of America's Army, nor the graphics of Unreal Tournament 2003. In fact, it doesn't have any of the above from any of the above in any combination you can make from any of the above. Ha, it's a competitor that doesn't compete. But, Mobile Forces does have very small amounts from each game -- small amounts that combine to form a decent, if frustrating, incomplete, and lacking title.

Enforcer


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (298 MB).

People who downloaded Mobile Forces have also downloaded:
Messiah, Navy SEALs: Weapons of Mass Destruction, Mob Enforcer, Men of Valor, Mortyr (2093 - 1944), Nosferatu: The Wrath of Malachi, Prisoner of War, ObsCure

Taking place in Chicago during the Roaring Twenties, Mob Enforcer has you playing as Jimmy 'Machine Gun' DeMora, a foot soldier in Al Capone's army. This first-person shooter sees you rising through the ranks of the mob as you pay off cops, perform hits, and dispose of informants through ten levels of bloodied action. Nine weapons are available, including the Browning BAR M1918 automatic rifle, Thompson sub-machine guns, 12-gauge shotguns, sniper rifles, and more. Dynamite and Molotov cocktails are also on tap to take out the competition's distilleries and speakeasies.Mob Enforcer is a first-person shooter set in what could be painter Edward Hopper's vision of 1920s Chicago.

The night-shrouded streets of this game are muted studies in stone gray and brick red. Other than the occasional civilian, only mobsters and police appear in the pools of light beneath the city's street lamps.A quick glance at the cover of Mob Enforcer's box suggests a Mafia wannabe: Rise through the ranks of the underworld by running errands for a mobster. Once one begins playing Mob Enforcer, the differences between it and Mafia become clear: what Mob Enforcer lacks in terms of Mafia's epic scale (and great driving mode), it more than makes up for in manic energy, feral cunning and sly humor. The mobster hordes of Mob Enforcer can effortlessly sprint for blocks and then sneak with the stealth of a cat on velvet.

And, since this is a game built from a mobster's perspective, Mob Enforcer offers, just for yuks, cops who need to repeatedly catch their breath throughout a pursuit.Mob Enforcer doesn't so much have a story as it has an excuse for superb production design outfitted with vintage armament. It's Gangland Chicago decorated with what we have come to accept as the symbols of the 1920s: old cars, snappy hats and Thompson submachine guns.

A few props here and there, and on with the action.And there is plenty of action. The player, in the first-person role of Jimmy 'Machine Gun' DeMora, advances through the game by doing the bidding of none other than Al 'Scarface' Capone. In order, Jimmy must track down and rub out a snitch, trash stores protected by other gangs, kill off rival gang bosses, blow up a brewery, break out of jail, bribe the chief of police, execute an informer in his holding cell at the 13th Precinct, steal the payrolls of stores run by other gangs, prevent the demolition of a hotel where Capone is being held captive and, finally, get Capone safely out of that hotel through waves of thugs wielding everything from.45s to Molotov cocktails. (Note: Capone is flammable.)Playing as someone who can't be shot transforms Mob Enforcer into a player-guided movie with puzzle elements. Think of it as a summer blockbuster where one can choose how the story is going to unfold and how each of the baddies is going to meet his end. And prepare to be surprised when that end turns out to be particularly spectacular.Such a moment occurred in the basement of the plush Lexington Hotel.

I found myself being fired upon from above by a thug standing on a metal stairway landing. Standing next to a yellow fifty-gallon drum of something. I took a shot at the drum and it exploded, sending the thug (now aflame!) hurtling down the stairs toward me. Real Die Hard-type stuff. The poor fellow didn't survive.

Which was fortunate because I was too busy laughing with delight to do much of a job of defending myself.Summer Blockbuster mode relieves the player of the need to painstakingly learn (by endlessly dying, reloading and trying again) the location of every gunman on each map. Not that that can even be done. There is a certain amount of randomizing that goes on in Mob Enforcer, making it impossible to know exactly where, for example, all of the police are at any given moment. Or when a civilian might stroll through the line of fire.And if blasting through waves of bad guys, picking off cops and avoiding the ventilation of civilians doesn't sound like enough to do, try finding the ten piles of cash stashed in clever places around each of Mob Enforcer's impressively large maps. I've been at it for a while now and am still not sure where all of the loot is.Not that I mind. Walking the dark streets of Mob Enforcer's Chicago and noticing how the Jupiter engine allows the leaves in the trees to respond to the wind of the Windy City is just another of the subtle joys of this title.

That and wandering Taylor Street, Mob Enforcer's one daylight level, and appreciating the care given to detailing the already fading logos on the sides of its buildings.Mob Enforcer has no music other than the disappointing riff that runs under the main menu. The only recurring sound in the Chicago street scenes is the rumble of the elevated train. Once all running and gunning are done, there is time to pause and appreciate how the production design of Mob Enforcer captures the 1920s pre-noir universe of Dashiell Hammett's Continental Op. This is a game that is way better than it has any need to be. Just wish there were a bit more of it.Mob Enforcer gives the impression of having shipped without its final mission.

The game's last level begins with this promising comment: DeMora must first help Capone evacuate the Lexington Hotel before he can complete his final mission. Once the player delivers Capone safely to the exit of the Lexington Hotel, however, the game just ends. So much for the final mission. Unlike the previous levels, there isn't even a tally of the amount of money found, the number of shots fired or the accuracy of the shots fired. End of story. Game over.Mob Enforcer, built on the LithTech Jupiter engine, looks great, loads its levels quickly and plays smoothly. It also installs completely to the hard drive.

Thank you, Touchdown Entertainment and ValuSoft, for not treating your customers as if they were mobsters.The depth of the options menus puts many bigger-budget games to shame. Virtually everything about Mob Enforcer can be tweaked.

And some elements, like the fountains of blood that spew from the bad guys as they spin gracefully toward the pavement, can simply be turned off.People who downloaded Mob Enforcer have also downloaded:,©2020 San Pedro Software Inc. Contact:, done in 0.003 seconds.

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Mobile Forces is a first-person shooter intended for online play. Though players will have the option of competing offline against computer-controlled 'bots, the game concentrates on team-based attacks and multiplayer use of vehicles. Epic's Unreal Engine technology, from the popular Unreal Tournament, allows high-polygon count graphics and static meshes to produce complex terrain environments. Eleven different environments, including ice bases and shopping malls, and eight different game modes offer diversity.

Download the first-person shooter game, Mob Enforcer, for free here. It's based on the motor from No One Lives forever. The game is taking place in Chicago in the twenties. The mob has taken control of the city and Al Capone is fighting to gain power. You're Jimmy 'Machine Gun' DeMora, which is. Mob rule has taken over and Al Capone’s fighting for control of the streets. You are Jimmy “Machine Gun” DeMora, Scarface’s main enforcer. Pay off cops and knock off informants to rise through the ranks. Wash your hands in the blood of many to seize control of Chicago’s underworld. It’s nothing personal—it’s just business.

Players are allowed to switch between classes during play, instead of waiting to die and re-spawn, allowing strategies to be changed on the fly. The vehicle physics engine realistically models handling and accurately captures damage. When the tires are shot out, the vehicle handles sluggishly; if the gas tank is successfully targeted and hit, the vehicle explodes. Players can drive vehicles, or they can choose to ride 'shotgun' while a teammate pilots. Online play is split between two teams, red and blue, with players allowed to choose and switch sides (though not in the middle of battles).

Here's what's odd about Mobile Forces, Rage's team-based, online-centric first-person shooter with jeeps and peeps: It's the company's first effort at the FPS genre, and it shows. Despite all the shooting, the action, the platforming, and the so forth that the company has developed in its illustrious history, the game is as unpolished and unrefined a title as a first effort could ever be. It's a lot of neat ideas, but with little balance. It's like a pile of a cool with no Fonzarelli attached to it -- no perfected instrument that carries this cool around and lets other people enjoy it. Is the essence of cool without the vessel still good?

The modes are pretty awesome, and are what you would expect to find in most games, but do not. Unfortunately, matches are still solo or team-based. That's not a problem, but what I don't like is that there are only two allowable teams per match, which means it's you vs. them, red vs. blue. Why more people don't pick up on some of the goodness that was found in UT (specifically domination) and create multiple team scenarios is beyond me.

Even without more than two teams ever being able to battle, taking on capture the flag, trailer (where commandeering a vehicle with an attached trailer and then dragging it into an enemy base is necessary) and others like captains (where killing the commanding fools of other teams is objective) and holdout (domination) is pretty cool. The problem is that even though the modes are sweet, other things about the game are not (namely weapons, graphics, networking, and community). If networking, weapons, graphics, and community are important those things are important to you, then perhaps you had better look someplace else, but if you relish vehicles and only vehicles, then here you can stay.

Enforcer

So there's a lack of character models (two that come in two colors), it doesn't matter, you can make up for a lack of individuality by cramming in a ton of levels, weapons, and vehicles. Whee..! No. There are only eleven maps, but each is compatible with every game mode, so that's at the very least an acceptable amount of configurations (even though most are typical FPS locales -- the classic warehouse with enormous boxes being my most cherished). But, there are only four vehicles and a scant few weapons. Out of the lot of pistols and projectile throwers, a weak three are useful.

The assault rifle is the all purpose gun and is also the one I regularly equip. This thing can obliterate enemies and flatten the tires of vehicles in no time (though it does little to no damage to cars themselves). I've found that I can jump out of a jeep after I've crushed a hundred people and use it to kill a hundred more with little effort at close to medium ranges. Then there is the rocket launcher, which essentially makes vehicles useless if you know how to the use the mouse and hit stuff on occasion. Finally, there are the devastating detonator packs that kill everything easily if armed and thrown in a defensive posture, (to destroy an incoming vehicle, as an example).

Other than that, everything else is completely useless. And by everything else, I mean all five of the other weapons (shotgun, pistol, sniper rifle, knife, grenades). There is the stationary machine gun, which serves a specific purpose in specific situations, like a holdout match, or when you feel like being a jerk and camping near an enemy spawn or choke point.

Farming simulator 19 giants mods. Assault rifle and rocket launcher it is. And you can combine the two to be completely lethal. The game comes with an inventory and not a class system, so you can hold whatever you can hold. The rocket launcher and assault rifle fit perfectly together, but it means you'll also be neglecting other necessities like armor or health. Nevertheless, it is always possible to make it back to your base at anytime and use the ammo crates to switch to another weapon or inventory setup. A kind of Global Ops inspired monetary system could have infinitely benefited Mobile Forces by adding importance to wins, losses, and the careful selection of equipment. But as is, the title usually quickly devolves into a race for the first vehicle so that everyone else can be crushed beneath it.

And this is where Mobile Forces shines. Even though the levels are atypical of the genre, they are large and suited perfectly for some keen driving only driving (no air or sea vessels here).

The cool thing is that unlike Battlefield, you can ride shotgun and fire with your own weapon instead of having to rely on the mounted weapons of the vehicle at hand. Sitting shotgun and throwing lead through the window is a lot of fun, especially when you can aim your weapon at your buddy in case he screws up and hits that ramp the wrong way.

But it's the physics that bring it all together. Some vehicles have a tremendous sense of speed, while others are a bit more lumbering, but all bounce, bound, flip, and fly in an arcadey and pleasing manner. Blowing tires can hamper performance and single lucky rounds to gas tanks can send your little buggy straight to a fiery grave.

Moving on to..horrific weapon models! Yeah, these graphics are bad, really bad (not even as good as UT). The levels are big, bland, flat, and dreary. The character models (all two of 'em) are standard, uninspiring, and ordinary. Effects are weak, except for vehicular explosions which cause all kinds of chunkiness to occur. Indeed, the vehicles are a bit better than the rest, but remain decidedly sub par, especially considering what we've seen in other games of late. Then there are the weapon models that I touched on earlier. Sweet horror, these are perhaps the ugliest weapon models I've seen in years. It'd be better to not even have them. The blockiness, blandness, and awkwardness is truly quite awful. And it doesn't even run that well!

Turn off the voice comments and the game sounds fine. Surround sound (positional audio) is solid, if for a few strange anomalies on Audigy and SB Live cards that cause vehicle emissions to stutter and skip from back to back or back to front.

Terrible bot AI rounds out the game, which is strange given Rage's commitment to deliver what they were boasting would be the solid multi and singleplayer experience to beat.

Characters stand around and wait to be crushed by your many vehicles. They spawn and run in random lines, get easily mixed up, clump together, blow up their own vehicles all the time, choose improper weapons, and generally poorly recognize and counter what you're doing. My favorite instance was when a jeep fell into the water of Sawmill and six, yes six of my cohorts jumped in after it, vainly trying to enter and use the vehicle even though it couldn't move at all. At least buddies on your team, as well as those on the opposing, will hop in and ride shotgun from time to time, but that doesn't make up for the grievances. And yes, I did play on the easiest and hardest modes.

The Verdict

It doesn't have the scope of Battlefield, the precision and demanding nature of America's Army, nor the graphics of Unreal Tournament 2003. In fact, it doesn't have any of the above from any of the above in any combination you can make from any of the above. Ha, it's a competitor that doesn't compete. But, Mobile Forces does have very small amounts from each game -- small amounts that combine to form a decent, if frustrating, incomplete, and lacking title.

Enforcer


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (298 MB).

People who downloaded Mobile Forces have also downloaded:
Messiah, Navy SEALs: Weapons of Mass Destruction, Mob Enforcer, Men of Valor, Mortyr (2093 - 1944), Nosferatu: The Wrath of Malachi, Prisoner of War, ObsCure

Taking place in Chicago during the Roaring Twenties, Mob Enforcer has you playing as Jimmy 'Machine Gun' DeMora, a foot soldier in Al Capone's army. This first-person shooter sees you rising through the ranks of the mob as you pay off cops, perform hits, and dispose of informants through ten levels of bloodied action. Nine weapons are available, including the Browning BAR M1918 automatic rifle, Thompson sub-machine guns, 12-gauge shotguns, sniper rifles, and more. Dynamite and Molotov cocktails are also on tap to take out the competition's distilleries and speakeasies.Mob Enforcer is a first-person shooter set in what could be painter Edward Hopper's vision of 1920s Chicago.

The night-shrouded streets of this game are muted studies in stone gray and brick red. Other than the occasional civilian, only mobsters and police appear in the pools of light beneath the city's street lamps.A quick glance at the cover of Mob Enforcer's box suggests a Mafia wannabe: Rise through the ranks of the underworld by running errands for a mobster. Once one begins playing Mob Enforcer, the differences between it and Mafia become clear: what Mob Enforcer lacks in terms of Mafia's epic scale (and great driving mode), it more than makes up for in manic energy, feral cunning and sly humor. The mobster hordes of Mob Enforcer can effortlessly sprint for blocks and then sneak with the stealth of a cat on velvet.

And, since this is a game built from a mobster's perspective, Mob Enforcer offers, just for yuks, cops who need to repeatedly catch their breath throughout a pursuit.Mob Enforcer doesn't so much have a story as it has an excuse for superb production design outfitted with vintage armament. It's Gangland Chicago decorated with what we have come to accept as the symbols of the 1920s: old cars, snappy hats and Thompson submachine guns.

A few props here and there, and on with the action.And there is plenty of action. The player, in the first-person role of Jimmy 'Machine Gun' DeMora, advances through the game by doing the bidding of none other than Al 'Scarface' Capone. In order, Jimmy must track down and rub out a snitch, trash stores protected by other gangs, kill off rival gang bosses, blow up a brewery, break out of jail, bribe the chief of police, execute an informer in his holding cell at the 13th Precinct, steal the payrolls of stores run by other gangs, prevent the demolition of a hotel where Capone is being held captive and, finally, get Capone safely out of that hotel through waves of thugs wielding everything from.45s to Molotov cocktails. (Note: Capone is flammable.)Playing as someone who can't be shot transforms Mob Enforcer into a player-guided movie with puzzle elements. Think of it as a summer blockbuster where one can choose how the story is going to unfold and how each of the baddies is going to meet his end. And prepare to be surprised when that end turns out to be particularly spectacular.Such a moment occurred in the basement of the plush Lexington Hotel.

I found myself being fired upon from above by a thug standing on a metal stairway landing. Standing next to a yellow fifty-gallon drum of something. I took a shot at the drum and it exploded, sending the thug (now aflame!) hurtling down the stairs toward me. Real Die Hard-type stuff. The poor fellow didn't survive.

Which was fortunate because I was too busy laughing with delight to do much of a job of defending myself.Summer Blockbuster mode relieves the player of the need to painstakingly learn (by endlessly dying, reloading and trying again) the location of every gunman on each map. Not that that can even be done. There is a certain amount of randomizing that goes on in Mob Enforcer, making it impossible to know exactly where, for example, all of the police are at any given moment. Or when a civilian might stroll through the line of fire.And if blasting through waves of bad guys, picking off cops and avoiding the ventilation of civilians doesn't sound like enough to do, try finding the ten piles of cash stashed in clever places around each of Mob Enforcer's impressively large maps. I've been at it for a while now and am still not sure where all of the loot is.Not that I mind. Walking the dark streets of Mob Enforcer's Chicago and noticing how the Jupiter engine allows the leaves in the trees to respond to the wind of the Windy City is just another of the subtle joys of this title.

That and wandering Taylor Street, Mob Enforcer's one daylight level, and appreciating the care given to detailing the already fading logos on the sides of its buildings.Mob Enforcer has no music other than the disappointing riff that runs under the main menu. The only recurring sound in the Chicago street scenes is the rumble of the elevated train. Once all running and gunning are done, there is time to pause and appreciate how the production design of Mob Enforcer captures the 1920s pre-noir universe of Dashiell Hammett's Continental Op. This is a game that is way better than it has any need to be. Just wish there were a bit more of it.Mob Enforcer gives the impression of having shipped without its final mission.

The game's last level begins with this promising comment: DeMora must first help Capone evacuate the Lexington Hotel before he can complete his final mission. Once the player delivers Capone safely to the exit of the Lexington Hotel, however, the game just ends. So much for the final mission. Unlike the previous levels, there isn't even a tally of the amount of money found, the number of shots fired or the accuracy of the shots fired. End of story. Game over.Mob Enforcer, built on the LithTech Jupiter engine, looks great, loads its levels quickly and plays smoothly. It also installs completely to the hard drive.

Thank you, Touchdown Entertainment and ValuSoft, for not treating your customers as if they were mobsters.The depth of the options menus puts many bigger-budget games to shame. Virtually everything about Mob Enforcer can be tweaked.

And some elements, like the fountains of blood that spew from the bad guys as they spin gracefully toward the pavement, can simply be turned off.People who downloaded Mob Enforcer have also downloaded:,©2020 San Pedro Software Inc. Contact:, done in 0.003 seconds.

...">Mob Enforcer Download(30.03.2020)
  • Mob Enforcer Download Average ratng: 3,6/5 2458 reviews
  • Mobile Forces is a first-person shooter intended for online play. Though players will have the option of competing offline against computer-controlled 'bots, the game concentrates on team-based attacks and multiplayer use of vehicles. Epic's Unreal Engine technology, from the popular Unreal Tournament, allows high-polygon count graphics and static meshes to produce complex terrain environments. Eleven different environments, including ice bases and shopping malls, and eight different game modes offer diversity.

    Download the first-person shooter game, Mob Enforcer, for free here. It's based on the motor from No One Lives forever. The game is taking place in Chicago in the twenties. The mob has taken control of the city and Al Capone is fighting to gain power. You're Jimmy 'Machine Gun' DeMora, which is. Mob rule has taken over and Al Capone’s fighting for control of the streets. You are Jimmy “Machine Gun” DeMora, Scarface’s main enforcer. Pay off cops and knock off informants to rise through the ranks. Wash your hands in the blood of many to seize control of Chicago’s underworld. It’s nothing personal—it’s just business.

    Players are allowed to switch between classes during play, instead of waiting to die and re-spawn, allowing strategies to be changed on the fly. The vehicle physics engine realistically models handling and accurately captures damage. When the tires are shot out, the vehicle handles sluggishly; if the gas tank is successfully targeted and hit, the vehicle explodes. Players can drive vehicles, or they can choose to ride 'shotgun' while a teammate pilots. Online play is split between two teams, red and blue, with players allowed to choose and switch sides (though not in the middle of battles).

    Here's what's odd about Mobile Forces, Rage's team-based, online-centric first-person shooter with jeeps and peeps: It's the company's first effort at the FPS genre, and it shows. Despite all the shooting, the action, the platforming, and the so forth that the company has developed in its illustrious history, the game is as unpolished and unrefined a title as a first effort could ever be. It's a lot of neat ideas, but with little balance. It's like a pile of a cool with no Fonzarelli attached to it -- no perfected instrument that carries this cool around and lets other people enjoy it. Is the essence of cool without the vessel still good?

    The modes are pretty awesome, and are what you would expect to find in most games, but do not. Unfortunately, matches are still solo or team-based. That's not a problem, but what I don't like is that there are only two allowable teams per match, which means it's you vs. them, red vs. blue. Why more people don't pick up on some of the goodness that was found in UT (specifically domination) and create multiple team scenarios is beyond me.

    Even without more than two teams ever being able to battle, taking on capture the flag, trailer (where commandeering a vehicle with an attached trailer and then dragging it into an enemy base is necessary) and others like captains (where killing the commanding fools of other teams is objective) and holdout (domination) is pretty cool. The problem is that even though the modes are sweet, other things about the game are not (namely weapons, graphics, networking, and community). If networking, weapons, graphics, and community are important those things are important to you, then perhaps you had better look someplace else, but if you relish vehicles and only vehicles, then here you can stay.

    Enforcer

    So there's a lack of character models (two that come in two colors), it doesn't matter, you can make up for a lack of individuality by cramming in a ton of levels, weapons, and vehicles. Whee..! No. There are only eleven maps, but each is compatible with every game mode, so that's at the very least an acceptable amount of configurations (even though most are typical FPS locales -- the classic warehouse with enormous boxes being my most cherished). But, there are only four vehicles and a scant few weapons. Out of the lot of pistols and projectile throwers, a weak three are useful.

    The assault rifle is the all purpose gun and is also the one I regularly equip. This thing can obliterate enemies and flatten the tires of vehicles in no time (though it does little to no damage to cars themselves). I've found that I can jump out of a jeep after I've crushed a hundred people and use it to kill a hundred more with little effort at close to medium ranges. Then there is the rocket launcher, which essentially makes vehicles useless if you know how to the use the mouse and hit stuff on occasion. Finally, there are the devastating detonator packs that kill everything easily if armed and thrown in a defensive posture, (to destroy an incoming vehicle, as an example).

    Other than that, everything else is completely useless. And by everything else, I mean all five of the other weapons (shotgun, pistol, sniper rifle, knife, grenades). There is the stationary machine gun, which serves a specific purpose in specific situations, like a holdout match, or when you feel like being a jerk and camping near an enemy spawn or choke point.

    Farming simulator 19 giants mods. Assault rifle and rocket launcher it is. And you can combine the two to be completely lethal. The game comes with an inventory and not a class system, so you can hold whatever you can hold. The rocket launcher and assault rifle fit perfectly together, but it means you'll also be neglecting other necessities like armor or health. Nevertheless, it is always possible to make it back to your base at anytime and use the ammo crates to switch to another weapon or inventory setup. A kind of Global Ops inspired monetary system could have infinitely benefited Mobile Forces by adding importance to wins, losses, and the careful selection of equipment. But as is, the title usually quickly devolves into a race for the first vehicle so that everyone else can be crushed beneath it.

    And this is where Mobile Forces shines. Even though the levels are atypical of the genre, they are large and suited perfectly for some keen driving only driving (no air or sea vessels here).

    The cool thing is that unlike Battlefield, you can ride shotgun and fire with your own weapon instead of having to rely on the mounted weapons of the vehicle at hand. Sitting shotgun and throwing lead through the window is a lot of fun, especially when you can aim your weapon at your buddy in case he screws up and hits that ramp the wrong way.

    But it's the physics that bring it all together. Some vehicles have a tremendous sense of speed, while others are a bit more lumbering, but all bounce, bound, flip, and fly in an arcadey and pleasing manner. Blowing tires can hamper performance and single lucky rounds to gas tanks can send your little buggy straight to a fiery grave.

    Moving on to..horrific weapon models! Yeah, these graphics are bad, really bad (not even as good as UT). The levels are big, bland, flat, and dreary. The character models (all two of 'em) are standard, uninspiring, and ordinary. Effects are weak, except for vehicular explosions which cause all kinds of chunkiness to occur. Indeed, the vehicles are a bit better than the rest, but remain decidedly sub par, especially considering what we've seen in other games of late. Then there are the weapon models that I touched on earlier. Sweet horror, these are perhaps the ugliest weapon models I've seen in years. It'd be better to not even have them. The blockiness, blandness, and awkwardness is truly quite awful. And it doesn't even run that well!

    Turn off the voice comments and the game sounds fine. Surround sound (positional audio) is solid, if for a few strange anomalies on Audigy and SB Live cards that cause vehicle emissions to stutter and skip from back to back or back to front.

    Terrible bot AI rounds out the game, which is strange given Rage's commitment to deliver what they were boasting would be the solid multi and singleplayer experience to beat.

    Characters stand around and wait to be crushed by your many vehicles. They spawn and run in random lines, get easily mixed up, clump together, blow up their own vehicles all the time, choose improper weapons, and generally poorly recognize and counter what you're doing. My favorite instance was when a jeep fell into the water of Sawmill and six, yes six of my cohorts jumped in after it, vainly trying to enter and use the vehicle even though it couldn't move at all. At least buddies on your team, as well as those on the opposing, will hop in and ride shotgun from time to time, but that doesn't make up for the grievances. And yes, I did play on the easiest and hardest modes.

    The Verdict

    It doesn't have the scope of Battlefield, the precision and demanding nature of America's Army, nor the graphics of Unreal Tournament 2003. In fact, it doesn't have any of the above from any of the above in any combination you can make from any of the above. Ha, it's a competitor that doesn't compete. But, Mobile Forces does have very small amounts from each game -- small amounts that combine to form a decent, if frustrating, incomplete, and lacking title.

    Enforcer


    How to run this game on modern Windows PC?

    This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (298 MB).

    People who downloaded Mobile Forces have also downloaded:
    Messiah, Navy SEALs: Weapons of Mass Destruction, Mob Enforcer, Men of Valor, Mortyr (2093 - 1944), Nosferatu: The Wrath of Malachi, Prisoner of War, ObsCure

    Taking place in Chicago during the Roaring Twenties, Mob Enforcer has you playing as Jimmy 'Machine Gun' DeMora, a foot soldier in Al Capone's army. This first-person shooter sees you rising through the ranks of the mob as you pay off cops, perform hits, and dispose of informants through ten levels of bloodied action. Nine weapons are available, including the Browning BAR M1918 automatic rifle, Thompson sub-machine guns, 12-gauge shotguns, sniper rifles, and more. Dynamite and Molotov cocktails are also on tap to take out the competition's distilleries and speakeasies.Mob Enforcer is a first-person shooter set in what could be painter Edward Hopper's vision of 1920s Chicago.

    The night-shrouded streets of this game are muted studies in stone gray and brick red. Other than the occasional civilian, only mobsters and police appear in the pools of light beneath the city's street lamps.A quick glance at the cover of Mob Enforcer's box suggests a Mafia wannabe: Rise through the ranks of the underworld by running errands for a mobster. Once one begins playing Mob Enforcer, the differences between it and Mafia become clear: what Mob Enforcer lacks in terms of Mafia's epic scale (and great driving mode), it more than makes up for in manic energy, feral cunning and sly humor. The mobster hordes of Mob Enforcer can effortlessly sprint for blocks and then sneak with the stealth of a cat on velvet.

    And, since this is a game built from a mobster's perspective, Mob Enforcer offers, just for yuks, cops who need to repeatedly catch their breath throughout a pursuit.Mob Enforcer doesn't so much have a story as it has an excuse for superb production design outfitted with vintage armament. It's Gangland Chicago decorated with what we have come to accept as the symbols of the 1920s: old cars, snappy hats and Thompson submachine guns.

    A few props here and there, and on with the action.And there is plenty of action. The player, in the first-person role of Jimmy 'Machine Gun' DeMora, advances through the game by doing the bidding of none other than Al 'Scarface' Capone. In order, Jimmy must track down and rub out a snitch, trash stores protected by other gangs, kill off rival gang bosses, blow up a brewery, break out of jail, bribe the chief of police, execute an informer in his holding cell at the 13th Precinct, steal the payrolls of stores run by other gangs, prevent the demolition of a hotel where Capone is being held captive and, finally, get Capone safely out of that hotel through waves of thugs wielding everything from.45s to Molotov cocktails. (Note: Capone is flammable.)Playing as someone who can't be shot transforms Mob Enforcer into a player-guided movie with puzzle elements. Think of it as a summer blockbuster where one can choose how the story is going to unfold and how each of the baddies is going to meet his end. And prepare to be surprised when that end turns out to be particularly spectacular.Such a moment occurred in the basement of the plush Lexington Hotel.

    I found myself being fired upon from above by a thug standing on a metal stairway landing. Standing next to a yellow fifty-gallon drum of something. I took a shot at the drum and it exploded, sending the thug (now aflame!) hurtling down the stairs toward me. Real Die Hard-type stuff. The poor fellow didn't survive.

    Which was fortunate because I was too busy laughing with delight to do much of a job of defending myself.Summer Blockbuster mode relieves the player of the need to painstakingly learn (by endlessly dying, reloading and trying again) the location of every gunman on each map. Not that that can even be done. There is a certain amount of randomizing that goes on in Mob Enforcer, making it impossible to know exactly where, for example, all of the police are at any given moment. Or when a civilian might stroll through the line of fire.And if blasting through waves of bad guys, picking off cops and avoiding the ventilation of civilians doesn't sound like enough to do, try finding the ten piles of cash stashed in clever places around each of Mob Enforcer's impressively large maps. I've been at it for a while now and am still not sure where all of the loot is.Not that I mind. Walking the dark streets of Mob Enforcer's Chicago and noticing how the Jupiter engine allows the leaves in the trees to respond to the wind of the Windy City is just another of the subtle joys of this title.

    That and wandering Taylor Street, Mob Enforcer's one daylight level, and appreciating the care given to detailing the already fading logos on the sides of its buildings.Mob Enforcer has no music other than the disappointing riff that runs under the main menu. The only recurring sound in the Chicago street scenes is the rumble of the elevated train. Once all running and gunning are done, there is time to pause and appreciate how the production design of Mob Enforcer captures the 1920s pre-noir universe of Dashiell Hammett's Continental Op. This is a game that is way better than it has any need to be. Just wish there were a bit more of it.Mob Enforcer gives the impression of having shipped without its final mission.

    The game's last level begins with this promising comment: DeMora must first help Capone evacuate the Lexington Hotel before he can complete his final mission. Once the player delivers Capone safely to the exit of the Lexington Hotel, however, the game just ends. So much for the final mission. Unlike the previous levels, there isn't even a tally of the amount of money found, the number of shots fired or the accuracy of the shots fired. End of story. Game over.Mob Enforcer, built on the LithTech Jupiter engine, looks great, loads its levels quickly and plays smoothly. It also installs completely to the hard drive.

    Thank you, Touchdown Entertainment and ValuSoft, for not treating your customers as if they were mobsters.The depth of the options menus puts many bigger-budget games to shame. Virtually everything about Mob Enforcer can be tweaked.

    And some elements, like the fountains of blood that spew from the bad guys as they spin gracefully toward the pavement, can simply be turned off.People who downloaded Mob Enforcer have also downloaded:,©2020 San Pedro Software Inc. Contact:, done in 0.003 seconds.

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