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Even though Namco became famous through the success of Pac-Man’s dot munching maze game, their 2009 Wii game The Munchables has nothing to do with the iconic character. If anything, the two critters put Pac-Man to shame with how committed they are to eating, the entire game taking the idea of eating as a gameplay mechanic and turning up the dial to a ridiculous degree.First of all, the planet the game takes place on is Star Ving, a place where various islands inhabited by creatures called Munchables have all the food they could ever want thanks to the Legendary Orbs. Oddly enough, these orbs are not orbs but instead are shaped like poop, something the game never directly acknowledges but is definitely aware of based on a few other moments that are clearly meant as potty humor. One day these “orbs” are taken by an invading race of aliens called Tabemon Monsters, and while all seems lost at first, it just so happens these aliens are all shaped like fruits, vegetables, and other foods. Then the Great Elder (who has an onion for a head) goes looking for someone to help turn back the invasion and reclaim the not-so-round orbs, he doesn’t have to look far, as two Munchables were eager to help the moment they saw what the aliens looked like. Playing as either the red monster Chomper or the cute pink critter Munchy and free to swap between them after each level, you’ll need to eat whatever enemies are in your path to save this food-centric world from starvation.Naturally, your main concern when you enter a level in The Munchables is eating the enemy aliens you come across, the process as simple as approaching the Tabemon you want to eat. Many of them will be wandering around almost harmlessly, but if you find one that’s too big to eat, there are two ways to overcome this problem.
Hearing this theme for the first time after ten years of only hearing synth versions blew my mind. I was bouncing around like a kid who just got a Nintendo 64 for Christmas. Not THAT happy. Resident Evil 5 - Wind of Madness This is the penultimate boss theme of the recently-released Resident Evil 5.
The first is to continue eating other aliens, your Munchable growing gradually in size the more enemies they eat. Your size is indicated quite clearly by way of a level up system, enemies who are too large to eat having their own high level displayed so you know the threshold you’ll need to reach before you can consume them. The max level is different in each level as is the starting level, and your Munchable will undergo a few physical changes to help better show off its growing power. However, in many stages and situations you might not be able to reach the level required to gobble up a Tabemon you come across, and that’s where your attack comes in. If you charge into a baddie, they can split into multiple smaller forms of themselves, the player able to consume the tinier versions before they can form back up into the full size version.
Some are so big you might need to split them up a few times, but there are power ups in levels that can help a little with speeding up the process such as ones that stun nearby enemies or make the splitting process easier and quicker.If an enemy does have some means of attack, they’re usually not much of a concern, even if they’re a boss who spends most of the fight trying to hit you. This is mostly because of the questionable design choice of having there be no health meter, the Munchable instead shrinking down and needing to avoid trouble for a while to recover back to fighting shape. If something does hit you, it’s almost always pretty easy to scramble away and recover, especially since the bad guys have pretty low aggression or easily identified attacks. Consequently, this does mean a lot of levels put up very little resistance to your eating spree, most of the challenge being about finding the right Tabemon monsters to eat as you progressively grow in level. Instead, the stages often carry the burden of making the action a bit more interesting, and The Munchables does at least keep trying new gimmicks for navigation throughout.The stages in The Munchables vary depending on the island you’re visiting, each one having a pronounced theme for its small selection of levels. The haunted house levels do a good job of mixing up how your approach a stage’s design, the places almost mazelike and requiring you to find out how to get through a locked door or access an area before you can progress. A sky level involves alternating cloud positions to get around, there’s an underwater level about dropping down to lower and lower areas, and one area can be navigated by biting onto vines to hurl yourself to different parts of the stage. Jotun valhalla edition rating.
The goal for completing the level changes between stages as well, many tied to reaching a certain area or eating the biggest enemy but the process of reaching those points changing around just enough that these don’t feel like the same exact generic templates being recycled. The variety in stage design is there, but the core task just isn’t being pushed properly to take advantage of the different gimmicks. You’re almost always just chomping up what you find or bashing an alien to smaller pieces to eat them up, and while that does have some degree of appeal due to its simplicity, it’s far too easy to really hook the player.The game does try to spice up the action by including extra objectives in levels. Acorns are hidden around each level and you’ll be graded on your size after each level, the player unlocking accessories for their Munchable by doing well enough and able to view all the strange aliens they ate in a selection screen.
Exploring levels isn’t very deep though, most using their space pretty well and only including small areas that deviate from the main paths to hide acorns and extra enemies to eat. Your control method is also a little awkward even though it’s not too annoying, jumping tied to a flick of the Wii remote that feels like a pointless complication of navigation even though the A button isn’t tied to anything vital. I guess it’s fortunate that The Munchables didn’t overly embrace motion controls, because it’s straightforward design is one of its more effective aspects.You will need to solve some navigation puzzles and work your way through some levels carefully, but for the most part, The Munchables benefits from its simplicity. Even when you’re fighting a gooey chocolate monster or massive grape bundle as bosses, the game stays light-hearted and easy, meaning it’s a pretty good pick for players of different skill levels. It’s not so bare that an experienced player will find it dull, but it’s not so complicated that a younger casual gamer would be excluded by the video game’s structure. It’s fairly shallow because its mix ups to the gameplay aren’t able to challenge the player in any intricate way, but that steady progression by eating tons of cute and colorful food monsters hits on a sort of primal satisfaction that means the repetition inherent in the gameplay style doesn’t completely drag this short game down.THE VERDICT: The Munchables’s core play of eating up food-shaped aliens is undeniably easy and pretty repetitive, but it keeps from going completely stale with enough level gimmicks to sustain the short experience. Optional goals and the steady growth of your character within a stage as it gobbles up more enemies are a simple motivator that allows the game to remain decent even though level navigation and combat are often straightforward.
Cutesy visuals, minor gameplay twists, and just enough creativity to this heavily food-focused title means it’s hard to dislike The Munchables, but the same accessible design that makes it friendly to children means it isn’t meaty enough to satisfy a gamer hungry for something truly engaging.And so, I give The Munchables for WiiAn OKAY rating. I’ve been undeniably harsh to games targeted towards younger players before, and that’s because games like The Munchables are a much better fit for them than something too simple and condescending to stand as a decent example of game design.
The Munchables is very simple to understand and play, but it still makes sure to present new situations that mix things up just enough that the game doesn’t get stale. It follows a fairly typical gameplay structure of a few levels and then a boss, it visualizes your progress in eating enemies well, and it does have moments like the bigger enemies and small puzzles that ask for a bit more than just walking your way to the end of a stage. The optional goals would have been where The Munchables could have still engaged older and more experienced players but those don’t ask for enough from them to make that side activity challenging, but the core game still has a lot of silly charm and decent design that it doesn’t fall into a rut.Much like Pac-Man provided simple satisfaction with his pellet gobbling game, The Munchables keeps its head above water by making sure that eating the alien enemies hits just enough of the right notes that it never gets dull. Most of the game’s variety does stem from design choices that don’t require a great degree of skill to overcome or ask for a major change to how they approach the action, but this broadens its appeal and makes it a fine choice for younger players. Like fast food it quickly provides you a decent level of satisfaction with little investment, so despite its easy levels and repetitive gameplay, The Munchables still comes out alright.
One genre that hasn't been well represented this generation on consoles is the platformer. Recently, there has been a platformer renaissance on the Wii with notable titles such as Super Mario Galaxy, LostWinds, de Blob, and Klonoa. The Munchables is the latest 3D platformer from Namco Bandai, and it borrows gameplay elements from two of Namco's beloved franchises, Pac-Man and Katamari Damacy.In the game, you choose to play as either Chomper or Munchy to help the Great Elder save their home planet, Star Ving, from the evil Don Onion and his army of Tabemon space pirates, who resemble fruits and vegetables. To defeat the Tabemon, Munchy and Chomper simply eat them; luckily, both characters have a never-ending appetite. As both Munchy and Chomper eat their foes within a stage, they increase in size, which allows them to eat bigger Tabemon with ease.To make it easier for the player, the game employs a leveling system. You will always see what level your character is, and occasionally the level of a Tabemon.
If the Tabemon has a higher level than your character, your character will be repelled if you attempt to eat it. In order to eat that enemy, you have to attack it to split it up into smaller versions of itself.
If an enemy hits you, your character is in a temporarily vulnerable state in which your character will die if hit again; it takes a few seconds to recover from this state. Occasionally there are stationary items or switches that block your path. These obstacles always have a level displayed above them, and can only be eaten or activated if your character's level is equal to or greater than the level that is displayed above that obstacle.There are eight different worlds in the game. Each world has a different theme. For example, one world has a haunted house theme and another world has an underwater theme. In each world there are two regular stages and a boss stage. In order to complete a stage, players must complete a specific objective (such as eating a specific pirate or object), which is prominently displayed on the lower left corner of the screen.There are also acorns in each stage.
If all of the acorns are collected in a stage, you will unlock an accessory to put on your character. The accessories themselves are purely cosmetic and offer no benefits. You can also unlock an accessory by earning an S ranking. At the end of each stage you will see a humorous scene in which your character expels orbs from its rear at the Great Elder, ultimately burying him under a massive pile of orbs. The number of orbs, which is dependent on how many enemies have been eaten, determines your rank.Boss battles are very formulaic and easy, and it doesn't help that the Great Elder interrupts the battle to tell you specifically how to defeat the boss. Once the boss has been defeated, you will reclaim one of the Legendary Orbs (which oddly enough looks like colorful, coiled poo) that the evil space pirates have stolen.The game is simple and enjoyable.
I found myself addicted to looking for all the enemies in each stage and eating them before completing the final objective in the stage. The level designs in each stage are unique enough that the game never feels monotonous.
The power-ups in the game are also humorous: your character can transform into a giant vacuum to suck up all the nearby smaller enemies, as well as a giant weight that slams down on the ground to stun them.The game can be played with the Wii Remote and Nunchuk, Classic Controller, or GameCube Controller. The controls schemes are almost identical. The only major difference is that if you play with the Wii Remote and Nunchuk, motion controls make your character jump and to recover from an attack.
If you play with the Classic Controller or GameCube controller, these moves are mapped to the X button. All the control styles are good, so it's ultimately a matter of preference.Despite the game being a 3D platformer, there are no camera controls at all. While this may be worrisome to some gamers, the good news is that the in-game camera adjusts itself automatically without it being bothersome.
There are rarely any camera issues.Unfortunately, the game suffers from some technical issues. There are occasional framerate drops that occur seemingly at random and when there are a lot of enemies on screen. The most serious technical issue is that the game occasionally freezes and locks up your console. When this happens you are forced to unplug your Wii (holding down the power button on the Wii Remote or on the console won't work) and reboot the game.While the game is short (it can be completed in roughly five or six hours), there are a lot of accessories to unlock and a time attack mode with mirrored levels to increase the longevity of the title. There is a co-operative mode; however, the second player can only point at enemies with the Wii Remote's pointer and shoot to stun them or break them apart.The Munchables is an enjoyable, original game and has a lot of personality and charm. While the main game is short and has some minor issues, the game has a good amount of replay value and is always entertaining to play.
Lol what a coincidence that today I started playing this game again, and once I was done with my gaming session I questioned myself why I haven't seen any reviews for this game yet. I checked gamerankings.com, and I saw some good reviews, but where is NWR's fated review? I click on NWR's homepage url, and to my amazement dun dun dun the munchables review is out.I've just unlocked the 5th and 6th worlds and the game has yet to lock, or freeze my Wii.Something in me just doesn't want to call this game a platformer. I don't know if it's because of how easy this game is, or that its platforming elements aren't essential at all to the game. All you do is eat, and in order to eat more you will have to jump, but it's so rare that I would say it's negligible.I would've liked to see a bit more complexity in combat.The presentation of this game is great.It's a short, easy, but great game. I too think that an 8, or even as low as a 7 would be a correct value given to this game.I don't know what it is, but there's something bugging me about this game like it needs something more. I just don't know what it is.

Quote from: NinGurl69Let me guess, Namco refuses to spend money advertising this.Is that every 3rd Excuse Maker's tactic? Secretly release games hoping it wins some kind of word-of-mouth MegaBall Lotto? I'm sorry, it doesn't work that way.As an FYI (and I hope not to turn this thread into an 'I hate third parties WAH WAH WAH' fest), the original Katamary Damacy received little to no coverage back in 2004. The only thing the game had was word of mouth. The media declared this an insane game not to miss and at 20 bucks everybody had to play it. Now its one of Namco's most successful franchises (though I can't say how much) and has many releases.To do a Wii related example next, We Ski also received poor advertising and yet it managed to sell a million copies and get a sequel a few months later.I don't know how successful Munchables will be in the end, but I think it will be a decent sleeper hit, especially since the game seems to be very solid and that could be enough to get gamers to buy the title.
Quote from: pap64To do a Wii related example next, We Ski also received poor advertising and yet it managed to sell a million copies and get a sequel a few months later.That's a very different thing. When Wii Ski came out there was no other game that used the Balance Board. Only it and WiiFit.
So you had millions of WiiFit owners looking for something else to play, and it was the only option.There's no special reason for people to be interested in this game. I check Amazon regularly for new releases, deals of the day, etc, and I never saw this one either.??? The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and knowledge.Reproduction in whole or in part in any form without consent from NINWR, LLC is prohibited.
Even though Namco became famous through the success of Pac-Man’s dot munching maze game, their 2009 Wii game The Munchables has nothing to do with the iconic character. If anything, the two critters put Pac-Man to shame with how committed they are to eating, the entire game taking the idea of eating as a gameplay mechanic and turning up the dial to a ridiculous degree.First of all, the planet the game takes place on is Star Ving, a place where various islands inhabited by creatures called Munchables have all the food they could ever want thanks to the Legendary Orbs. Oddly enough, these orbs are not orbs but instead are shaped like poop, something the game never directly acknowledges but is definitely aware of based on a few other moments that are clearly meant as potty humor. One day these “orbs” are taken by an invading race of aliens called Tabemon Monsters, and while all seems lost at first, it just so happens these aliens are all shaped like fruits, vegetables, and other foods. Then the Great Elder (who has an onion for a head) goes looking for someone to help turn back the invasion and reclaim the not-so-round orbs, he doesn’t have to look far, as two Munchables were eager to help the moment they saw what the aliens looked like. Playing as either the red monster Chomper or the cute pink critter Munchy and free to swap between them after each level, you’ll need to eat whatever enemies are in your path to save this food-centric world from starvation.Naturally, your main concern when you enter a level in The Munchables is eating the enemy aliens you come across, the process as simple as approaching the Tabemon you want to eat. Many of them will be wandering around almost harmlessly, but if you find one that’s too big to eat, there are two ways to overcome this problem.
Hearing this theme for the first time after ten years of only hearing synth versions blew my mind. I was bouncing around like a kid who just got a Nintendo 64 for Christmas. Not THAT happy. Resident Evil 5 - Wind of Madness This is the penultimate boss theme of the recently-released Resident Evil 5.
The first is to continue eating other aliens, your Munchable growing gradually in size the more enemies they eat. Your size is indicated quite clearly by way of a level up system, enemies who are too large to eat having their own high level displayed so you know the threshold you’ll need to reach before you can consume them. The max level is different in each level as is the starting level, and your Munchable will undergo a few physical changes to help better show off its growing power. However, in many stages and situations you might not be able to reach the level required to gobble up a Tabemon you come across, and that’s where your attack comes in. If you charge into a baddie, they can split into multiple smaller forms of themselves, the player able to consume the tinier versions before they can form back up into the full size version.
Some are so big you might need to split them up a few times, but there are power ups in levels that can help a little with speeding up the process such as ones that stun nearby enemies or make the splitting process easier and quicker.If an enemy does have some means of attack, they’re usually not much of a concern, even if they’re a boss who spends most of the fight trying to hit you. This is mostly because of the questionable design choice of having there be no health meter, the Munchable instead shrinking down and needing to avoid trouble for a while to recover back to fighting shape. If something does hit you, it’s almost always pretty easy to scramble away and recover, especially since the bad guys have pretty low aggression or easily identified attacks. Consequently, this does mean a lot of levels put up very little resistance to your eating spree, most of the challenge being about finding the right Tabemon monsters to eat as you progressively grow in level. Instead, the stages often carry the burden of making the action a bit more interesting, and The Munchables does at least keep trying new gimmicks for navigation throughout.The stages in The Munchables vary depending on the island you’re visiting, each one having a pronounced theme for its small selection of levels. The haunted house levels do a good job of mixing up how your approach a stage’s design, the places almost mazelike and requiring you to find out how to get through a locked door or access an area before you can progress. A sky level involves alternating cloud positions to get around, there’s an underwater level about dropping down to lower and lower areas, and one area can be navigated by biting onto vines to hurl yourself to different parts of the stage. Jotun valhalla edition rating.
The goal for completing the level changes between stages as well, many tied to reaching a certain area or eating the biggest enemy but the process of reaching those points changing around just enough that these don’t feel like the same exact generic templates being recycled. The variety in stage design is there, but the core task just isn’t being pushed properly to take advantage of the different gimmicks. You’re almost always just chomping up what you find or bashing an alien to smaller pieces to eat them up, and while that does have some degree of appeal due to its simplicity, it’s far too easy to really hook the player.The game does try to spice up the action by including extra objectives in levels. Acorns are hidden around each level and you’ll be graded on your size after each level, the player unlocking accessories for their Munchable by doing well enough and able to view all the strange aliens they ate in a selection screen.
Exploring levels isn’t very deep though, most using their space pretty well and only including small areas that deviate from the main paths to hide acorns and extra enemies to eat. Your control method is also a little awkward even though it’s not too annoying, jumping tied to a flick of the Wii remote that feels like a pointless complication of navigation even though the A button isn’t tied to anything vital. I guess it’s fortunate that The Munchables didn’t overly embrace motion controls, because it’s straightforward design is one of its more effective aspects.You will need to solve some navigation puzzles and work your way through some levels carefully, but for the most part, The Munchables benefits from its simplicity. Even when you’re fighting a gooey chocolate monster or massive grape bundle as bosses, the game stays light-hearted and easy, meaning it’s a pretty good pick for players of different skill levels. It’s not so bare that an experienced player will find it dull, but it’s not so complicated that a younger casual gamer would be excluded by the video game’s structure. It’s fairly shallow because its mix ups to the gameplay aren’t able to challenge the player in any intricate way, but that steady progression by eating tons of cute and colorful food monsters hits on a sort of primal satisfaction that means the repetition inherent in the gameplay style doesn’t completely drag this short game down.THE VERDICT: The Munchables’s core play of eating up food-shaped aliens is undeniably easy and pretty repetitive, but it keeps from going completely stale with enough level gimmicks to sustain the short experience. Optional goals and the steady growth of your character within a stage as it gobbles up more enemies are a simple motivator that allows the game to remain decent even though level navigation and combat are often straightforward.
Cutesy visuals, minor gameplay twists, and just enough creativity to this heavily food-focused title means it’s hard to dislike The Munchables, but the same accessible design that makes it friendly to children means it isn’t meaty enough to satisfy a gamer hungry for something truly engaging.And so, I give The Munchables for WiiAn OKAY rating. I’ve been undeniably harsh to games targeted towards younger players before, and that’s because games like The Munchables are a much better fit for them than something too simple and condescending to stand as a decent example of game design.
The Munchables is very simple to understand and play, but it still makes sure to present new situations that mix things up just enough that the game doesn’t get stale. It follows a fairly typical gameplay structure of a few levels and then a boss, it visualizes your progress in eating enemies well, and it does have moments like the bigger enemies and small puzzles that ask for a bit more than just walking your way to the end of a stage. The optional goals would have been where The Munchables could have still engaged older and more experienced players but those don’t ask for enough from them to make that side activity challenging, but the core game still has a lot of silly charm and decent design that it doesn’t fall into a rut.Much like Pac-Man provided simple satisfaction with his pellet gobbling game, The Munchables keeps its head above water by making sure that eating the alien enemies hits just enough of the right notes that it never gets dull. Most of the game’s variety does stem from design choices that don’t require a great degree of skill to overcome or ask for a major change to how they approach the action, but this broadens its appeal and makes it a fine choice for younger players. Like fast food it quickly provides you a decent level of satisfaction with little investment, so despite its easy levels and repetitive gameplay, The Munchables still comes out alright.
One genre that hasn't been well represented this generation on consoles is the platformer. Recently, there has been a platformer renaissance on the Wii with notable titles such as Super Mario Galaxy, LostWinds, de Blob, and Klonoa. The Munchables is the latest 3D platformer from Namco Bandai, and it borrows gameplay elements from two of Namco's beloved franchises, Pac-Man and Katamari Damacy.In the game, you choose to play as either Chomper or Munchy to help the Great Elder save their home planet, Star Ving, from the evil Don Onion and his army of Tabemon space pirates, who resemble fruits and vegetables. To defeat the Tabemon, Munchy and Chomper simply eat them; luckily, both characters have a never-ending appetite. As both Munchy and Chomper eat their foes within a stage, they increase in size, which allows them to eat bigger Tabemon with ease.To make it easier for the player, the game employs a leveling system. You will always see what level your character is, and occasionally the level of a Tabemon.
If the Tabemon has a higher level than your character, your character will be repelled if you attempt to eat it. In order to eat that enemy, you have to attack it to split it up into smaller versions of itself.
If an enemy hits you, your character is in a temporarily vulnerable state in which your character will die if hit again; it takes a few seconds to recover from this state. Occasionally there are stationary items or switches that block your path. These obstacles always have a level displayed above them, and can only be eaten or activated if your character's level is equal to or greater than the level that is displayed above that obstacle.There are eight different worlds in the game. Each world has a different theme. For example, one world has a haunted house theme and another world has an underwater theme. In each world there are two regular stages and a boss stage. In order to complete a stage, players must complete a specific objective (such as eating a specific pirate or object), which is prominently displayed on the lower left corner of the screen.There are also acorns in each stage.
If all of the acorns are collected in a stage, you will unlock an accessory to put on your character. The accessories themselves are purely cosmetic and offer no benefits. You can also unlock an accessory by earning an S ranking. At the end of each stage you will see a humorous scene in which your character expels orbs from its rear at the Great Elder, ultimately burying him under a massive pile of orbs. The number of orbs, which is dependent on how many enemies have been eaten, determines your rank.Boss battles are very formulaic and easy, and it doesn't help that the Great Elder interrupts the battle to tell you specifically how to defeat the boss. Once the boss has been defeated, you will reclaim one of the Legendary Orbs (which oddly enough looks like colorful, coiled poo) that the evil space pirates have stolen.The game is simple and enjoyable.
I found myself addicted to looking for all the enemies in each stage and eating them before completing the final objective in the stage. The level designs in each stage are unique enough that the game never feels monotonous.
The power-ups in the game are also humorous: your character can transform into a giant vacuum to suck up all the nearby smaller enemies, as well as a giant weight that slams down on the ground to stun them.The game can be played with the Wii Remote and Nunchuk, Classic Controller, or GameCube Controller. The controls schemes are almost identical. The only major difference is that if you play with the Wii Remote and Nunchuk, motion controls make your character jump and to recover from an attack.
If you play with the Classic Controller or GameCube controller, these moves are mapped to the X button. All the control styles are good, so it's ultimately a matter of preference.Despite the game being a 3D platformer, there are no camera controls at all. While this may be worrisome to some gamers, the good news is that the in-game camera adjusts itself automatically without it being bothersome.
There are rarely any camera issues.Unfortunately, the game suffers from some technical issues. There are occasional framerate drops that occur seemingly at random and when there are a lot of enemies on screen. The most serious technical issue is that the game occasionally freezes and locks up your console. When this happens you are forced to unplug your Wii (holding down the power button on the Wii Remote or on the console won't work) and reboot the game.While the game is short (it can be completed in roughly five or six hours), there are a lot of accessories to unlock and a time attack mode with mirrored levels to increase the longevity of the title. There is a co-operative mode; however, the second player can only point at enemies with the Wii Remote's pointer and shoot to stun them or break them apart.The Munchables is an enjoyable, original game and has a lot of personality and charm. While the main game is short and has some minor issues, the game has a good amount of replay value and is always entertaining to play.
Lol what a coincidence that today I started playing this game again, and once I was done with my gaming session I questioned myself why I haven't seen any reviews for this game yet. I checked gamerankings.com, and I saw some good reviews, but where is NWR's fated review? I click on NWR's homepage url, and to my amazement dun dun dun the munchables review is out.I've just unlocked the 5th and 6th worlds and the game has yet to lock, or freeze my Wii.Something in me just doesn't want to call this game a platformer. I don't know if it's because of how easy this game is, or that its platforming elements aren't essential at all to the game. All you do is eat, and in order to eat more you will have to jump, but it's so rare that I would say it's negligible.I would've liked to see a bit more complexity in combat.The presentation of this game is great.It's a short, easy, but great game. I too think that an 8, or even as low as a 7 would be a correct value given to this game.I don't know what it is, but there's something bugging me about this game like it needs something more. I just don't know what it is.

Quote from: NinGurl69Let me guess, Namco refuses to spend money advertising this.Is that every 3rd Excuse Maker's tactic? Secretly release games hoping it wins some kind of word-of-mouth MegaBall Lotto? I'm sorry, it doesn't work that way.As an FYI (and I hope not to turn this thread into an 'I hate third parties WAH WAH WAH' fest), the original Katamary Damacy received little to no coverage back in 2004. The only thing the game had was word of mouth. The media declared this an insane game not to miss and at 20 bucks everybody had to play it. Now its one of Namco's most successful franchises (though I can't say how much) and has many releases.To do a Wii related example next, We Ski also received poor advertising and yet it managed to sell a million copies and get a sequel a few months later.I don't know how successful Munchables will be in the end, but I think it will be a decent sleeper hit, especially since the game seems to be very solid and that could be enough to get gamers to buy the title.
Quote from: pap64To do a Wii related example next, We Ski also received poor advertising and yet it managed to sell a million copies and get a sequel a few months later.That's a very different thing. When Wii Ski came out there was no other game that used the Balance Board. Only it and WiiFit.
So you had millions of WiiFit owners looking for something else to play, and it was the only option.There's no special reason for people to be interested in this game. I check Amazon regularly for new releases, deals of the day, etc, and I never saw this one either.??? The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and knowledge.Reproduction in whole or in part in any form without consent from NINWR, LLC is prohibited.
...">The Munchables Boss Theme(03.04.2020)Even though Namco became famous through the success of Pac-Man’s dot munching maze game, their 2009 Wii game The Munchables has nothing to do with the iconic character. If anything, the two critters put Pac-Man to shame with how committed they are to eating, the entire game taking the idea of eating as a gameplay mechanic and turning up the dial to a ridiculous degree.First of all, the planet the game takes place on is Star Ving, a place where various islands inhabited by creatures called Munchables have all the food they could ever want thanks to the Legendary Orbs. Oddly enough, these orbs are not orbs but instead are shaped like poop, something the game never directly acknowledges but is definitely aware of based on a few other moments that are clearly meant as potty humor. One day these “orbs” are taken by an invading race of aliens called Tabemon Monsters, and while all seems lost at first, it just so happens these aliens are all shaped like fruits, vegetables, and other foods. Then the Great Elder (who has an onion for a head) goes looking for someone to help turn back the invasion and reclaim the not-so-round orbs, he doesn’t have to look far, as two Munchables were eager to help the moment they saw what the aliens looked like. Playing as either the red monster Chomper or the cute pink critter Munchy and free to swap between them after each level, you’ll need to eat whatever enemies are in your path to save this food-centric world from starvation.Naturally, your main concern when you enter a level in The Munchables is eating the enemy aliens you come across, the process as simple as approaching the Tabemon you want to eat. Many of them will be wandering around almost harmlessly, but if you find one that’s too big to eat, there are two ways to overcome this problem.
Hearing this theme for the first time after ten years of only hearing synth versions blew my mind. I was bouncing around like a kid who just got a Nintendo 64 for Christmas. Not THAT happy. Resident Evil 5 - Wind of Madness This is the penultimate boss theme of the recently-released Resident Evil 5.
The first is to continue eating other aliens, your Munchable growing gradually in size the more enemies they eat. Your size is indicated quite clearly by way of a level up system, enemies who are too large to eat having their own high level displayed so you know the threshold you’ll need to reach before you can consume them. The max level is different in each level as is the starting level, and your Munchable will undergo a few physical changes to help better show off its growing power. However, in many stages and situations you might not be able to reach the level required to gobble up a Tabemon you come across, and that’s where your attack comes in. If you charge into a baddie, they can split into multiple smaller forms of themselves, the player able to consume the tinier versions before they can form back up into the full size version.
Some are so big you might need to split them up a few times, but there are power ups in levels that can help a little with speeding up the process such as ones that stun nearby enemies or make the splitting process easier and quicker.If an enemy does have some means of attack, they’re usually not much of a concern, even if they’re a boss who spends most of the fight trying to hit you. This is mostly because of the questionable design choice of having there be no health meter, the Munchable instead shrinking down and needing to avoid trouble for a while to recover back to fighting shape. If something does hit you, it’s almost always pretty easy to scramble away and recover, especially since the bad guys have pretty low aggression or easily identified attacks. Consequently, this does mean a lot of levels put up very little resistance to your eating spree, most of the challenge being about finding the right Tabemon monsters to eat as you progressively grow in level. Instead, the stages often carry the burden of making the action a bit more interesting, and The Munchables does at least keep trying new gimmicks for navigation throughout.The stages in The Munchables vary depending on the island you’re visiting, each one having a pronounced theme for its small selection of levels. The haunted house levels do a good job of mixing up how your approach a stage’s design, the places almost mazelike and requiring you to find out how to get through a locked door or access an area before you can progress. A sky level involves alternating cloud positions to get around, there’s an underwater level about dropping down to lower and lower areas, and one area can be navigated by biting onto vines to hurl yourself to different parts of the stage. Jotun valhalla edition rating.
The goal for completing the level changes between stages as well, many tied to reaching a certain area or eating the biggest enemy but the process of reaching those points changing around just enough that these don’t feel like the same exact generic templates being recycled. The variety in stage design is there, but the core task just isn’t being pushed properly to take advantage of the different gimmicks. You’re almost always just chomping up what you find or bashing an alien to smaller pieces to eat them up, and while that does have some degree of appeal due to its simplicity, it’s far too easy to really hook the player.The game does try to spice up the action by including extra objectives in levels. Acorns are hidden around each level and you’ll be graded on your size after each level, the player unlocking accessories for their Munchable by doing well enough and able to view all the strange aliens they ate in a selection screen.
Exploring levels isn’t very deep though, most using their space pretty well and only including small areas that deviate from the main paths to hide acorns and extra enemies to eat. Your control method is also a little awkward even though it’s not too annoying, jumping tied to a flick of the Wii remote that feels like a pointless complication of navigation even though the A button isn’t tied to anything vital. I guess it’s fortunate that The Munchables didn’t overly embrace motion controls, because it’s straightforward design is one of its more effective aspects.You will need to solve some navigation puzzles and work your way through some levels carefully, but for the most part, The Munchables benefits from its simplicity. Even when you’re fighting a gooey chocolate monster or massive grape bundle as bosses, the game stays light-hearted and easy, meaning it’s a pretty good pick for players of different skill levels. It’s not so bare that an experienced player will find it dull, but it’s not so complicated that a younger casual gamer would be excluded by the video game’s structure. It’s fairly shallow because its mix ups to the gameplay aren’t able to challenge the player in any intricate way, but that steady progression by eating tons of cute and colorful food monsters hits on a sort of primal satisfaction that means the repetition inherent in the gameplay style doesn’t completely drag this short game down.THE VERDICT: The Munchables’s core play of eating up food-shaped aliens is undeniably easy and pretty repetitive, but it keeps from going completely stale with enough level gimmicks to sustain the short experience. Optional goals and the steady growth of your character within a stage as it gobbles up more enemies are a simple motivator that allows the game to remain decent even though level navigation and combat are often straightforward.
Cutesy visuals, minor gameplay twists, and just enough creativity to this heavily food-focused title means it’s hard to dislike The Munchables, but the same accessible design that makes it friendly to children means it isn’t meaty enough to satisfy a gamer hungry for something truly engaging.And so, I give The Munchables for WiiAn OKAY rating. I’ve been undeniably harsh to games targeted towards younger players before, and that’s because games like The Munchables are a much better fit for them than something too simple and condescending to stand as a decent example of game design.
The Munchables is very simple to understand and play, but it still makes sure to present new situations that mix things up just enough that the game doesn’t get stale. It follows a fairly typical gameplay structure of a few levels and then a boss, it visualizes your progress in eating enemies well, and it does have moments like the bigger enemies and small puzzles that ask for a bit more than just walking your way to the end of a stage. The optional goals would have been where The Munchables could have still engaged older and more experienced players but those don’t ask for enough from them to make that side activity challenging, but the core game still has a lot of silly charm and decent design that it doesn’t fall into a rut.Much like Pac-Man provided simple satisfaction with his pellet gobbling game, The Munchables keeps its head above water by making sure that eating the alien enemies hits just enough of the right notes that it never gets dull. Most of the game’s variety does stem from design choices that don’t require a great degree of skill to overcome or ask for a major change to how they approach the action, but this broadens its appeal and makes it a fine choice for younger players. Like fast food it quickly provides you a decent level of satisfaction with little investment, so despite its easy levels and repetitive gameplay, The Munchables still comes out alright.
One genre that hasn't been well represented this generation on consoles is the platformer. Recently, there has been a platformer renaissance on the Wii with notable titles such as Super Mario Galaxy, LostWinds, de Blob, and Klonoa. The Munchables is the latest 3D platformer from Namco Bandai, and it borrows gameplay elements from two of Namco's beloved franchises, Pac-Man and Katamari Damacy.In the game, you choose to play as either Chomper or Munchy to help the Great Elder save their home planet, Star Ving, from the evil Don Onion and his army of Tabemon space pirates, who resemble fruits and vegetables. To defeat the Tabemon, Munchy and Chomper simply eat them; luckily, both characters have a never-ending appetite. As both Munchy and Chomper eat their foes within a stage, they increase in size, which allows them to eat bigger Tabemon with ease.To make it easier for the player, the game employs a leveling system. You will always see what level your character is, and occasionally the level of a Tabemon.
If the Tabemon has a higher level than your character, your character will be repelled if you attempt to eat it. In order to eat that enemy, you have to attack it to split it up into smaller versions of itself.
If an enemy hits you, your character is in a temporarily vulnerable state in which your character will die if hit again; it takes a few seconds to recover from this state. Occasionally there are stationary items or switches that block your path. These obstacles always have a level displayed above them, and can only be eaten or activated if your character's level is equal to or greater than the level that is displayed above that obstacle.There are eight different worlds in the game. Each world has a different theme. For example, one world has a haunted house theme and another world has an underwater theme. In each world there are two regular stages and a boss stage. In order to complete a stage, players must complete a specific objective (such as eating a specific pirate or object), which is prominently displayed on the lower left corner of the screen.There are also acorns in each stage.
If all of the acorns are collected in a stage, you will unlock an accessory to put on your character. The accessories themselves are purely cosmetic and offer no benefits. You can also unlock an accessory by earning an S ranking. At the end of each stage you will see a humorous scene in which your character expels orbs from its rear at the Great Elder, ultimately burying him under a massive pile of orbs. The number of orbs, which is dependent on how many enemies have been eaten, determines your rank.Boss battles are very formulaic and easy, and it doesn't help that the Great Elder interrupts the battle to tell you specifically how to defeat the boss. Once the boss has been defeated, you will reclaim one of the Legendary Orbs (which oddly enough looks like colorful, coiled poo) that the evil space pirates have stolen.The game is simple and enjoyable.
I found myself addicted to looking for all the enemies in each stage and eating them before completing the final objective in the stage. The level designs in each stage are unique enough that the game never feels monotonous.
The power-ups in the game are also humorous: your character can transform into a giant vacuum to suck up all the nearby smaller enemies, as well as a giant weight that slams down on the ground to stun them.The game can be played with the Wii Remote and Nunchuk, Classic Controller, or GameCube Controller. The controls schemes are almost identical. The only major difference is that if you play with the Wii Remote and Nunchuk, motion controls make your character jump and to recover from an attack.
If you play with the Classic Controller or GameCube controller, these moves are mapped to the X button. All the control styles are good, so it's ultimately a matter of preference.Despite the game being a 3D platformer, there are no camera controls at all. While this may be worrisome to some gamers, the good news is that the in-game camera adjusts itself automatically without it being bothersome.
There are rarely any camera issues.Unfortunately, the game suffers from some technical issues. There are occasional framerate drops that occur seemingly at random and when there are a lot of enemies on screen. The most serious technical issue is that the game occasionally freezes and locks up your console. When this happens you are forced to unplug your Wii (holding down the power button on the Wii Remote or on the console won't work) and reboot the game.While the game is short (it can be completed in roughly five or six hours), there are a lot of accessories to unlock and a time attack mode with mirrored levels to increase the longevity of the title. There is a co-operative mode; however, the second player can only point at enemies with the Wii Remote's pointer and shoot to stun them or break them apart.The Munchables is an enjoyable, original game and has a lot of personality and charm. While the main game is short and has some minor issues, the game has a good amount of replay value and is always entertaining to play.
Lol what a coincidence that today I started playing this game again, and once I was done with my gaming session I questioned myself why I haven't seen any reviews for this game yet. I checked gamerankings.com, and I saw some good reviews, but where is NWR's fated review? I click on NWR's homepage url, and to my amazement dun dun dun the munchables review is out.I've just unlocked the 5th and 6th worlds and the game has yet to lock, or freeze my Wii.Something in me just doesn't want to call this game a platformer. I don't know if it's because of how easy this game is, or that its platforming elements aren't essential at all to the game. All you do is eat, and in order to eat more you will have to jump, but it's so rare that I would say it's negligible.I would've liked to see a bit more complexity in combat.The presentation of this game is great.It's a short, easy, but great game. I too think that an 8, or even as low as a 7 would be a correct value given to this game.I don't know what it is, but there's something bugging me about this game like it needs something more. I just don't know what it is.

Quote from: NinGurl69Let me guess, Namco refuses to spend money advertising this.Is that every 3rd Excuse Maker's tactic? Secretly release games hoping it wins some kind of word-of-mouth MegaBall Lotto? I'm sorry, it doesn't work that way.As an FYI (and I hope not to turn this thread into an 'I hate third parties WAH WAH WAH' fest), the original Katamary Damacy received little to no coverage back in 2004. The only thing the game had was word of mouth. The media declared this an insane game not to miss and at 20 bucks everybody had to play it. Now its one of Namco's most successful franchises (though I can't say how much) and has many releases.To do a Wii related example next, We Ski also received poor advertising and yet it managed to sell a million copies and get a sequel a few months later.I don't know how successful Munchables will be in the end, but I think it will be a decent sleeper hit, especially since the game seems to be very solid and that could be enough to get gamers to buy the title.
Quote from: pap64To do a Wii related example next, We Ski also received poor advertising and yet it managed to sell a million copies and get a sequel a few months later.That's a very different thing. When Wii Ski came out there was no other game that used the Balance Board. Only it and WiiFit.
So you had millions of WiiFit owners looking for something else to play, and it was the only option.There's no special reason for people to be interested in this game. I check Amazon regularly for new releases, deals of the day, etc, and I never saw this one either.??? The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and knowledge.Reproduction in whole or in part in any form without consent from NINWR, LLC is prohibited.
...">The Munchables Boss Theme(03.04.2020)